fix: switched to node-7z

fix: switched to bun spawn but with windowsVerbatimArguments
feat: Added ppsspp integration
feat: Added focusing controls for windows
feat: Added shortcut to kill emulators
This commit is contained in:
Simeon Radivoev 2026-03-29 22:18:05 +03:00
parent a7eb655a48
commit 90d6711935
Signed by: simeonradivoev
GPG key ID: 7611A451D2A5D37A
31 changed files with 1382 additions and 88 deletions

View file

@ -6,7 +6,7 @@ import { Glob } from "bun";
import { config } from "../app";
import path from 'node:path';
import { getOrCachedGithubRelease } from "../cache";
import _7z from '7zip-min';
import Seven from 'node-7z';
import fs from "node:fs/promises";
import { Downloader } from "@/bun/utils/downloader";
import { move } from "fs-extra";
@ -85,7 +85,13 @@ export class EmulatorDownloadJob implements IJob<z.infer<typeof EmulatorDownload
if (await downloader.start() && destinationPaths[0])
{
let destinationPath = destinationPaths[0];
await _7z.unpack(destinationPath, emulatorsFolder);
await new Promise((resolve, reject) =>
{
const seven = Seven.extractFull(destinationPath, emulatorsFolder, { $bin: process.env.ZIP7_PATH, $progress: true });
seven.on('progress', p => context.setProgress(p.percent, "extract"));
seven.on('error', e => reject(e));
seven.on('end', () => resolve(true));
});
await fs.rm(destinationPath, { recursive: true });
// check if 1 root folder we need to get rid of

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@ -1,5 +1,4 @@
import { IJob, JobContext } from "../task-queue";
import { mkdir } from 'node:fs/promises';
import { and, eq, or } from 'drizzle-orm';
import fs from 'node:fs/promises';
import * as schema from "@schema/app";
@ -11,11 +10,10 @@ import * as igdb from 'ts-igdb-client';
import secrets from "../secrets";
import { simulateProgress } from "@/bun/utils";
import { Downloader } from "@/bun/utils/downloader";
import _7z from '7zip-min';
import Seven from 'node-7z';
import z from "zod";
import { checkFiles } from "../games/services/utils";
import { ensureDir } from "fs-extra";
import { getAuthToken } from "@/clients/romm/core/auth.gen";
interface JobConfig
{
@ -105,9 +103,19 @@ export class InstallJob implements IJob<never, InstallJobStates>
const downloadedFiles = await downloader.start();
if (info.extract_path && downloadedFiles)
{
let progress = 0;
const progressDelta = 1 / downloadedFiles.length;
for (const path of downloadedFiles)
{
await _7z.unpack(path, info.extract_path);
const extractPath = info.extract_path;
await new Promise((resolve, reject) =>
{
const seven = Seven.extractFull(path, extractPath, { $bin: process.env.ZIP7_PATH, $progress: true });
seven.on('progress', p => cx.setProgress(progress + p.percent * progressDelta, "extract"));
seven.on('error', e => reject(e));
seven.on('end', () => resolve(true));
});
progress += progressDelta * 100;
}
}
}

View file

@ -4,7 +4,8 @@ import { ActiveGameSchema, ActiveGameType } from "@/bun/types/typesc.schema";
import { db, events, plugins } from "../app";
import * as appSchema from "@schema/app";
import { eq, sql } from "drizzle-orm";
import { spawn } from 'node:child_process';
import { ChildProcessWithoutNullStreams, spawn } from 'node:child_process';
import { killBrowser } from "@/bun/utils/browser-spawner";
export class LaunchGameJob implements IJob<z.infer<typeof LaunchGameJob.dataSchema>, "playing">
{
@ -39,26 +40,42 @@ export class LaunchGameJob implements IJob<z.infer<typeof LaunchGameJob.dataSche
autoValidCommand: this.validCommand,
game: { source: this.gameSource, id: this.gameId }
});
const command = commandArgs ? this.validCommand.metadata.emulatorBin ?? this.validCommand.command : this.validCommand.command;
await new Promise((resolve, reject) =>
{
const game = spawn(command, commandArgs, {
shell: true,
cwd: this.validCommand.startDir,
signal: context.abortSignal
});
let game: Bun.Subprocess;
if (!commandArgs)
{
game = Bun.spawn(this.validCommand.command.split(' '), {
cwd: this.validCommand.startDir,
windowsVerbatimArguments: true,
signal: context.abortSignal
});
game.stdout.on('data', data => console.log(data));
game.on('close', (code) =>
game.exited.then(resolve).catch(e =>
{
console.error(e);
reject(e);
});
}
else if (this.validCommand.metadata.emulatorBin)
{
resolve(code);
});
game.on('error', e =>
game = Bun.spawn([this.validCommand.metadata.emulatorBin, ...commandArgs], {
cwd: this.validCommand.startDir,
windowsVerbatimArguments: true,
signal: context.abortSignal
});
game.exited.then(resolve).catch(e =>
{
console.error(e);
reject(e);
});
} else
{
console.error(e);
reject(e);
});
reject(new Error("No Emulator Bin"));
return;
}
this.activeGame = {
process: game,