feat First implementation of plugins system

feat: Added PCSX2 integration
feat: Revamped UI a bit made it look better on light mode
This commit is contained in:
Simeon Radivoev 2026-03-25 21:51:10 +02:00
parent d85268fad7
commit a78e75335f
Signed by: simeonradivoev
GPG key ID: 7611A451D2A5D37A
95 changed files with 2639 additions and 1259 deletions

View file

@ -8,21 +8,21 @@ import { migrate } from "drizzle-orm/bun-sqlite/migrator";
import { drizzle } from "drizzle-orm/bun-sqlite";
import Conf from "conf";
import projectPackage from '~/package.json';
import { Notification, SettingsSchema, SettingsType } from "@shared/constants";
import { SettingsSchema, SettingsType } from "@shared/constants";
import { client } from "@clients/romm/client.gen";
import * as schema from "@schema/app";
import cacheSchema from "@schema/cache";
import * as emulatorSchema from "@schema/emulators";
import { login, logout } from "./auth";
import os from 'node:os';
import { ActiveGame } from "../types/types";
import EventEmitter from "node:events";
import { ErrorLike } from "bun";
import { appPath, getErrorMessage } from "../utils";
import { appPath } from "../utils";
import { DrizzleSqliteDODatabase } from "drizzle-orm/durable-sqlite";
import { ensureDir } from "fs-extra";
import UpdateStoreJob from "./jobs/update-store";
import { getStoreFolder } from "./store/services/gamesService";
import { PluginManager } from "./plugins/plugin-manager";
import registerPlugins from "./plugins/register-plugins";
export const config = new Conf<SettingsType>({
projectName: projectPackage.name,
@ -31,7 +31,7 @@ export const config = new Conf<SettingsType>({
defaults: SettingsSchema.parse({
downloadPath: path.join(os.homedir(), "gameflow"),
windowSize: { width: 1280, height: 800 }
} satisfies SettingsType),
}),
});
export const customEmulators = new Conf<Record<string, string>>({
projectName: projectPackage.name,
@ -64,21 +64,9 @@ export const emulatorsDb = drizzle(emulatorsSqlite, { schema: emulatorSchema });
export const taskQueue = new TaskQueue();
config.onDidChange('rommAddress', v => client.setConfig({ baseUrl: v }));
await login();
export let activeGame: ActiveGame | undefined;
export function setActiveGame (game: ActiveGame)
{
if (activeGame) throw new Error("Only one active game at a time");
return activeGame = game;
}
export const plugins = new PluginManager();
registerPlugins(plugins);
export const events = new EventEmitter<AppEventMap>();
events.addListener('activegameexit', ({ error }) =>
{
activeGame = undefined;
if (error)
{
events.emit('notification', { message: getErrorMessage(error), type: 'error' });
}
});
config.onDidChange('downloadPath', () => reloadDatabase());
taskQueue.enqueue(UpdateStoreJob.id, new UpdateStoreJob());
@ -110,9 +98,3 @@ export async function reloadDatabase ()
`);
}
interface AppEventMap
{
activegameexit: [{ source: string, id: string, subprocess?: Bun.Subprocess, exitCode: number | null, signalCode: number | null, error?: ErrorLike; }];
exitapp: [];
notification: [Notification];
}