feat First implementation of plugins system

feat: Added PCSX2 integration
feat: Revamped UI a bit made it look better on light mode
This commit is contained in:
Simeon Radivoev 2026-03-25 21:51:10 +02:00
parent d85268fad7
commit a78e75335f
Signed by: simeonradivoev
GPG key ID: 7611A451D2A5D37A
95 changed files with 2639 additions and 1259 deletions

View file

@ -0,0 +1,207 @@
import { Router } from "@/mainview";
import { rommApi } from "@/mainview/scripts/clientApi";
import { useMutation, useQueryClient } from "@tanstack/react-query";
import { JSX, useEffect, useRef, useState } from "react";
import { getErrorMessage } from "react-error-boundary";
import toast from "react-hot-toast";
import { useLocalStorage } from "usehooks-ts";
import { ContextList, DialogEntry, useContextDialog } from "../ContextDialog";
import { Clock, Download, EllipsisVertical, PackageOpen, Play, TriangleAlert } from "lucide-react";
import { installMutation, playMutation } from "@/mainview/scripts/queries/romm";
import ActionButton from "./ActionButton";
export default function MainActions (data: { game: FrontEndGameTypeDetailed, source: string, id: string; })
{
const installMut = useMutation(installMutation(data.source, data.id));
const playMut = useMutation({
...playMutation, onError (error)
{
toast.error(error.message);
},
onSuccess (data, { source, id }, onMutateResult, context)
{
Router.navigate({ to: '/launcher/$source/$id', params: { source: source, id: id }, replace: true });
},
});
const ws = useRef<{ send: (data: string) => void; }>(undefined);
const [progress, setProgress] = useState<number | undefined>(undefined);
const [status, setStatus] = useState<string | undefined>(undefined);
const [error, setError] = useState<string | undefined>(undefined);
const [details, setDetails] = useState<string | undefined>(undefined);
const [commands, setCommands] = useState<CommandEntry[] | undefined>(undefined);
const [preferredCommand, setPreferredCommand] = useLocalStorage<string | number | undefined>(`${data.game.source ?? data.game.id.source}-${data.game.source_id ?? data.game.id.id}-preferred-command`, undefined);
const queryClient = useQueryClient();
const validCommands = commands ? commands.filter(c => c.valid) : [];
const validDefaultCommand = commands?.find(c =>
{
if (!c.valid) return false;
if (preferredCommand && c.id !== preferredCommand) return false;
return true;
});
useEffect(() =>
{
const sub = rommApi.api.romm.status({ source: data.game.id.source })({ id: data.game.id.id }).subscribe();
ws.current = sub.ws;
sub.subscribe((e) =>
{
setStatus(e.data.status);
setProgress((e.data as any).progress);
setDetails((e.data as any).details);
setCommands((e.data as any).commands);
if (e.data.status === 'refresh')
{
queryClient.invalidateQueries({ queryKey: ['game', data.id] });
Router.navigate({ to: '/game/$source/$id', params: { id: data.id, source: data.source }, replace: true });
} else if (e.data.status === 'error')
{
const errorMessage = getErrorMessage(e.data.error);
if (!errorMessage) return;
toast.error(errorMessage);
setError(errorMessage);
}
});
return () =>
{
sub.close();
ws.current = undefined;
};
}, [data.game.id]);
let progressIcon: JSX.Element | undefined = undefined;
switch (status)
{
case 'download':
progressIcon = <Download />;
break;
case 'queued':
progressIcon = <Clock />;
break;
case 'extract':
progressIcon = <PackageOpen />;
break;
}
const showProgress = progress !== null && !!progressIcon;
useEffect(() =>
{
if (showProgress) return;
showInstallOptions(false);
}, [showProgress]);
const handlePlay = (cmd?: CommandEntry) =>
{
if (!cmd) return;
if (cmd.emulator === 'EMULATORJS')
{
const params = new URLSearchParams(cmd.command);
Router.navigate({ to: '/embedded/$source/$id', params: { source: data.source, id: data.id }, search: Object.fromEntries(params.entries()), replace: true });
} else
{
playMut.mutate({ source: data.game.id.source, id: data.game.id.id, command_id: cmd.id });
}
};
let mainButton: any | undefined = undefined;
if (status === 'installed')
{
mainButton = <div className="flex gap-2"><ActionButton onAction={() => handlePlay(validDefaultCommand)} tooltip={validDefaultCommand?.label ?? details}
key="primary"
type='primary'
id="mainAction"
>
<Play />
</ActionButton>
{validCommands.length > 1 &&
<ActionButton className="size-11! header-icon-small" tooltip={"All Commands"} type="base" id="allActionsBtn" onAction={() => showAllCommands(true, 'allActionsBtn')}>
<EllipsisVertical />
</ActionButton>}</div>;
}
else if (error)
{
mainButton = <ActionButton
key="error"
tooltip={error}
tooltip_type="error"
type='error'
onAction={() =>
{
if (status === 'missing-emulator')
{
Router.navigate({ to: '/settings/directories' });
}
}}
id="mainAction">
<TriangleAlert />
</ActionButton>;
}
else
{
mainButton = <ActionButton
key={status ?? 'unknown'}
disabled={installMut.isPending}
onAction={() =>
{
if (status === 'install')
{
installMut.mutate();
}
}}
tooltip={details ?? status}
type='primary'
id="mainAction">
{status === 'install' ? <Download /> : <span className="loading loading-spinner loading-lg"></span>}
</ActionButton>;
}
const { dialog: allCommandDialog, setOpen: showAllCommands } = useContextDialog('all-commands-dialog', {
content: <ContextList options={validCommands.map(c =>
{
const commands: DialogEntry = {
id: String(c.id),
content: c.label ?? "",
type: 'primary',
action (ctx)
{
setPreferredCommand(c.id);
handlePlay(c);
},
};
return commands;
})} />,
preferredChildFocusKey: String(preferredCommand)
});
const { dialog: installOptionsDialog, setOpen: showInstallOptions } = useContextDialog('install-options-dialog', {
content: <ContextList options={[{
id: 'cancel',
content: "Cancel",
action (ctx)
{
ws.current?.send('cancel');
ctx.close();
},
type: 'primary'
}]} />
});
return <div className="flex gap-2">
{mainButton}
<div className="divider divider-horizontal m-0"></div>
{showProgress && <ActionButton onAction={() => showInstallOptions(true, "progress")} key="progress" square tooltip={details} type="base" id="progress" >
<div key={`install-${status}`} data-tooltip={details ?? status} className="flex flex-col gap-2 w-16 items-center text-2xl">
<div className="flex flex-row">
{progressIcon}
</div>
<progress className="progress progress-secondary w-full" value={progress} max="100"></progress>
</div>
</ActionButton>}
{installOptionsDialog}
{allCommandDialog}
</div>;
}