fix: Fixed issues on windows
feat: Implemented mouse and gamepad automatic switching fix: Made touch screen work better on the steam deck
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24 changed files with 334 additions and 137 deletions
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@ -32,7 +32,7 @@ export async function getDevices (): Promise<Drive[]>
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{
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const blockDevicesRaw = await si.blockDevices();
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const layout = await si.diskLayout();
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const blockDevices = blockDevicesRaw.filter(l => l.device && l.type === 'part' && l.mount);
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const blockDevices = blockDevicesRaw.filter(l => l.device && (l.type === 'part' || l.type === 'disk') && l.mount);
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const fsSizes = await si.fsSize();
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const sizes = new Map(fsSizes.map(s => [s.mount, s]));
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const layoutMap = new Map(layout.map(l => [l.device, l]));
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@ -65,26 +65,29 @@ export async function getDevicesCurated (): Promise<Drive[]>
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const devices = await getDevices();
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drives.push(...devices.filter(d => d.hasWriteAccess));
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const homeDir = os.homedir();
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const homeDirDevice = devices.filter(d => d.mountPoint).reverse()
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.find(d => homeDir.startsWith(d.mountPoint!));
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if (homeDirDevice)
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if (process.platform !== 'win32')
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{
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const [hasReadAccess, hasWriteAccess] = await getAccess(homeDir);
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const homeDir = os.homedir();
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const homeDirDevice = devices.filter(d => d.mountPoint).reverse()
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.find(d => homeDir.startsWith(d.mountPoint!));
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if (homeDirDevice)
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{
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const [hasReadAccess, hasWriteAccess] = await getAccess(homeDir);
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drives.push({
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parent: homeDirDevice.parent,
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device: homeDirDevice.device,
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size: homeDirDevice.size,
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used: homeDirDevice.used,
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isRemovable: homeDirDevice.isRemovable,
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mountPoint: homeDir,
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type: homeDirDevice.type,
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label: 'Home',
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interfaceType: homeDirDevice.interfaceType,
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hasReadAccess,
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hasWriteAccess
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});
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drives.push({
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parent: homeDirDevice.parent,
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device: homeDirDevice.device,
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size: homeDirDevice.size,
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used: homeDirDevice.used,
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isRemovable: homeDirDevice.isRemovable,
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mountPoint: homeDir,
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type: homeDirDevice.type,
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label: 'Home',
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interfaceType: homeDirDevice.interfaceType,
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hasReadAccess,
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hasWriteAccess
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});
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}
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}
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return drives;
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