fix: Fixed issues on windows

feat: Implemented mouse and gamepad automatic switching
fix: Made touch screen work better on the steam deck
This commit is contained in:
Simeon Radivoev 2026-02-24 18:58:48 +02:00
parent e4df8fb9fb
commit b4a89385d0
Signed by: simeonradivoev
GPG key ID: 7611A451D2A5D37A
24 changed files with 334 additions and 137 deletions

View file

@ -29,6 +29,7 @@ import { PopSource } from "../../scripts/spatialNavigation";
import { Router } from "../..";
import { GamePadButtonCode, useShortcutContext, useShortcuts } from "@/mainview/scripts/shortcuts";
import Shortcuts from "@/mainview/components/Shortcuts";
import useActiveControl from "@/mainview/scripts/gamepads";
export const Route = createFileRoute("/settings")({
component: SettingsUI,
@ -68,6 +69,7 @@ function MenuItem (data: {
? handleNonFocusSelect
: undefined,
});
const { isMouse } = useActiveControl();
return (
<li
ref={ref}
@ -81,13 +83,13 @@ function MenuItem (data: {
"group rounded-full p-3 pl-5 text-base-content/80",
classNames({
"bg-primary text-primary-content": acitve,
"font-semibold ring-7 ring-primary-content": focused,
"font-semibold ring-7 ring-primary-content": focused && !isMouse,
"bg-secondary text-secondary-content ring-primary": data.return && focused,
}),
data.linkClassName,
)}
>
<div className={twMerge("flex gap-2 items-center transition-all group-hover:scale-110", classNames({
<div className={twMerge("flex gap-2 items-center transition-all", classNames({
"scale-110": focused || acitve
}))}>
{data.icon}