fix: Fixed tests
feat: Added RClone integration feat: Implemented plugin settings feat: Updated minimal store version test: Fixed tests feat: Moved store and igdb and es-de to their own plugins
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115 changed files with 4139 additions and 1502 deletions
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@ -1,10 +1,10 @@
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import { deleteGameMutation, fixSourceMutation, gameInvalidationQuery, validateSourceQuery } from "@/mainview/scripts/queries/romm";
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import { deleteGameMutation, fixSourceMutation, gameInvalidationQuery, updateSourceMutation, validateSourceQuery } from "@/mainview/scripts/queries/romm";
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import { FocusContext, setFocus, useFocusable } from "@noriginmedia/norigin-spatial-navigation";
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import { useMutation, useQuery } from "@tanstack/react-query";
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import { ContextList, DialogEntry, useContextDialog } from "../ContextDialog";
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import { getErrorMessage } from "react-error-boundary";
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import toast from "react-hot-toast";
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import { Hammer, Settings, Trash, Trophy } from "lucide-react";
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import { Hammer, RefreshCcw, Settings, Trash, Trophy } from "lucide-react";
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import MainActions from "./MainActions";
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import ActionButton from "./ActionButton";
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import { useLocalStorage } from "usehooks-ts";
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@ -34,7 +34,8 @@ export default function ActionButtons (data: { game?: FrontEndGameTypeDetailed,
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const [, setDetailsSection] = useLocalStorage('details-section', 'screenshots');
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const fixMutation = useMutation({
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...fixSourceMutation, onSuccess (data, variables, onMutateResult, context)
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...fixSourceMutation,
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onSuccess (data, variables, onMutateResult, context)
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{
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if (onMutateResult) toast.success("Updated Source");
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context.client.invalidateQueries(gameInvalidationQuery(variables.id, variables.source)).then(() => router.history.back());
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@ -44,6 +45,18 @@ export default function ActionButtons (data: { game?: FrontEndGameTypeDetailed,
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toast.error(getErrorMessage(error) ?? "Error While Trying To Fix");
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}
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});
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const updateMutation = useMutation({
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...updateSourceMutation,
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onSuccess (data, variables, onMutateResult, context)
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{
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if (onMutateResult) toast.success("Updated Source");
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context.client.invalidateQueries(gameInvalidationQuery(variables.id, variables.source));
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},
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onError (error)
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{
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toast.error(getErrorMessage(error) ?? "Error While Trying To Update");
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}
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});
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const { data: validation } = useQuery(validateSourceQuery(data.source, data.id));
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const { ref, focusKey, hasFocusedChild } = useFocusable({ focusKey: 'actions', forceFocus: true, trackChildren: true, preferredChildFocusKey: 'mainAction' });
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const router = useRouter();
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@ -62,7 +75,7 @@ export default function ActionButtons (data: { game?: FrontEndGameTypeDetailed,
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useBlocker({
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shouldBlockFn: () =>
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{
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return deleteMutation.isPending || fixMutation.isPending;
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return deleteMutation.isPending || fixMutation.isPending || updateMutation.isPending;
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}
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});
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@ -85,15 +98,34 @@ export default function ActionButtons (data: { game?: FrontEndGameTypeDetailed,
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{
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contextOptions.push({
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id: "fix_source",
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action (ctx)
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async action (ctx)
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{
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if (data.game)
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fixMutation.mutate({ source: data.game.id.source, id: data.game.id.id });
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if (!data.game) return;
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await fixMutation.mutateAsync({ source: data.game.id.source, id: data.game.id.id });
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ctx.close();
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router.navigate({ replace: true });
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},
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icon: fixMutation.isPending ? <span className="loading loading-spinner loading-lg"></span> : <Hammer />,
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content: "Try Fix Source",
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type: "warning"
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});
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} else if (data.game?.id.source === 'local')
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{
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contextOptions.push({
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id: 'update_source',
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async action (ctx)
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{
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if (data.game)
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{
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await updateMutation.mutateAsync({ source: data.game.id.source, id: data.game.id.id });
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ctx.close();
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router.navigate({ replace: true });
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}
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},
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icon: updateMutation.isPending ? <span className="loading loading-spinner loading-lg"></span> : <RefreshCcw />,
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content: "Update Metadata",
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type: "primary"
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});
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}
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const { setOpen, dialog: settingsDialog } = useContextDialog("settings-context", { content: <ContextList disableCloseButton={deleteMutation.isPending} options={contextOptions} />, canClose: !deleteMutation.isPending });
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