refactor: moved queries to their own file
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83 changed files with 1107 additions and 852 deletions
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@ -1,11 +1,12 @@
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import * as appSchema from '@schema/app';
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import { findExec, findExecByName } from "../games/services/launchGameService";
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import { findExecByName } from "../games/services/launchGameService";
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import * as emulatorSchema from "@schema/emulators";
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import { eq, inArray } from 'drizzle-orm';
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import { customEmulators, db, emulatorsDb } from '../app';
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import fs from 'node:fs/promises';
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import { cores } from '../emulatorjs/emulatorjs';
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import { FrontEndEmulator } from '@/shared/constants';
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/**
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* Get emulators based on local games. Only the ones we probably need.
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@ -77,117 +78,40 @@ export async function getRelevantEmulators ()
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systems.forEach(s => platformViability.set(s, true));
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}
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return {
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emulator: emulator,
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path: execPath,
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const em: FrontEndEmulator & { isCritical: boolean; path?: { path: string, type: string; }; } = {
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name: emulator,
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exists: exists,
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logo: platform ? `/api/romm/platform/local/${platform}/cover` : '',
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systems: systems.map(s => platformLookup.get(s)).filter(s => !!s).map(e => ({ icon: `/api/romm/image/romm/assets/platforms/${e.es_slug}.svg`, name: e.platform_name ?? 'Unknown', id: e.es_slug ?? '' })),
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gameCount: 0,
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description: '',
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homepage: '',
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type: 'emulator',
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os: [process.platform as any],
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isCritical: false,
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path_cover: platform ? `/api/romm/platform/local/${platform}/cover` : null,
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systems: systems.map(s => platformLookup.get(s)).filter(s => !!s)
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path: execPath,
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};
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return em;
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}));
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finalEmulators.push({
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emulator: 'emulatorjs',
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name: 'emulatorjs',
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exists: true,
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path: { path: 'localhost', type: 'js' },
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path_cover: `/api/romm/image?url=${encodeURIComponent('https://emulatorjs.org/logo/EmulatorJS.png')}`,
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isCritical: false,
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systems: []
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logo: `/api/romm/image?url=${encodeURIComponent('https://emulatorjs.org/logo/EmulatorJS.png')}`,
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systems: [],
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gameCount: 0,
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type: 'emulator',
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description: '',
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homepage: '',
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os: [process.platform as any],
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isCritical: false
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});
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return finalEmulators.map(e =>
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{
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e.isCritical = !e.systems.filter(s => s?.es_slug).some(s => !!platformViability.get(s?.es_slug!));
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e.isCritical = !e.systems.filter(s => s?.id).some(s => !!platformViability.get(s?.id!));
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return e;
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});
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}
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/**
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* Only emulators we strictly need based on local games. Emulator JS is included as bundled.
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* If there is even single emulator for a system don't include emulators for that system.
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*/
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/*export async function getMissingEmulators ()
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{
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const localGames = await db.query.games.findMany({
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columns: {
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platform_id: true,
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slug: true
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},
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with: {
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platform: {
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columns: {
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name: true,
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es_slug: true
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}
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},
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}
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});
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const platformLookup = new Map(localGames.map(g => [g.platform.es_slug, g]));
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const platformViability = new Map(localGames.map(g => [g.platform.es_slug, false]));
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// all commands based on the local games
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const commands = await emulatorsDb.query.commands.findMany({
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columns: { command: true },
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where: inArray(emulatorSchema.commands.system, Array.from(new Set(localGames.filter(g => g.platform.es_slug).map(s => s.platform.es_slug!)))),
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with: { system: { columns: { name: true } } }
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});
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// get all emulators in said commands
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const emulators = commands
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.flatMap(command =>
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{
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const matches = command.command.match(/(?<=%EMULATOR_)[\w-]+(?=%)/);
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if (!matches)
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{
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return undefined;
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}
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return matches?.map(m => ({ emulator: m, system: command.system?.name }));
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}
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).filter(c => !!c);
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const groupedEmulators = Map.groupBy(emulators, ({ emulator }) => emulator);
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const finalEmulators = await Promise.all(Array.from(groupedEmulators.entries()).map(async ([emulator, system_slug]) =>
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{
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let execPath: { path: string; type: string, } | undefined;
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if (customEmulators.has(emulator))
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{
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execPath = { path: customEmulators.get(emulator), type: 'custom' };
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} else
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{
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execPath = await findExecByName(emulator);
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}
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let platform: number | null | undefined = null;
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if (system_slug.length <= 1)
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{
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platform = platformLookup.get(system_slug[0].system)?.platform_id;
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}
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// check if automatic or custom path found existing binary.
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// This might not be the actual emulator but I don't care.
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const exists = !!execPath && await fs.exists(execPath.path);
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const systems = Array.from(new Set(system_slug.map(s => s.system)));
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if (exists)
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{
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systems.forEach(s => platformViability.set(s, true));
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}
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return {
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emulator: emulator,
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path: execPath,
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exists: exists,
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isCritical: false,
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path_cover: platform ? `/api/romm/platform/local/${platform}/cover` : null,
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systems: systems.map(s => platformLookup.get(s)).filter(s => !!s)
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};
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}));
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return finalEmulators.map(e =>
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{
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e.isCritical = !e.systems.filter(s => s?.es_slug).some(s => !!platformViability.get(s?.es_slug!));
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return e;
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});
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}*/
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}
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