feat: massive front-end overhaul and initial github release
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303 changed files with 19840 additions and 676 deletions
241
src/mainview/routes/game/$id.tsx
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241
src/mainview/routes/game/$id.tsx
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import { createFileRoute, useNavigate, useRouter } from "@tanstack/react-router";
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import { getRomApiRomsIdGetOptions } from "../../../clients/romm/@tanstack/react-query.gen";
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import { DefaultRommStaleTime, RPC_URL } from "../../../shared/constants";
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import { twJoin, twMerge } from "tailwind-merge";
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import { JSX, Ref, RefObject, useEffect, useMemo, useRef, useState } from "react";
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import { FocusContext, getCurrentFocusKey, setFocus, useFocusable } from "@noriginmedia/norigin-spatial-navigation";
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import classNames from "classnames";
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import { Clock, HardDrive, Image, Play, Settings, Trophy } from "lucide-react";
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import ShortcutPrompt from "../../components/ShortcutPrompt";
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import { HeaderUI } from "../../components/Header";
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import prettyBytes from 'pretty-bytes';
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import { DetailedRomSchema } from "../../../clients/romm";
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import { useEventListener } from "usehooks-ts";
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import { PopSource } from "../../scripts/spatialNavigation";
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import { gameQueryOptions } from "../../query-options";
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import { AnimatedBackground } from "../../components/AnimatedBackground";
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export const Route = createFileRoute("/game/$id")({
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loader: ({ params, context }) => context.queryClient.fetchQuery(gameQueryOptions(Number(params.id))),
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component: GameDetailsUI,
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pendingComponent: GameDetailsUIPending
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});
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function GameDetailsUIPending ()
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{
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return <AnimatedBackground>
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<div className="flex flex-col p-2 px-3 w-full h-full">
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<HeaderUI />
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<div className="flex flex-col justify-center items-center grow">
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<span className="loading loading-dots loading-xl"></span>
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</div>
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</div>
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</AnimatedBackground>;
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}
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export function GameDetailsUI ()
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{
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// In a component!
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const { id } = Route.useParams();
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const data = Route.useLoaderData();
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const { ref, focusKey, focusSelf } = useFocusable({ focusKey: "game-details", preferredChildFocusKey: "main-details" });
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const backgroundImage = `${RPC_URL(__HOST__)}/api/romm${data.path_cover_small}`;
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const mainAreaRef = useRef<HTMLDivElement>(null);
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useEffect(() =>
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{
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focusSelf();
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}, []);
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return (
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<AnimatedBackground backgroundUrl={backgroundImage}>
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<div className="z-0">
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<FocusContext value={focusKey}>
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<div className="px-3 py-2" ref={mainAreaRef}>
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<HeaderUI />
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<Details mainAreaRef={mainAreaRef} game={data} />
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</div>
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<div className="divider"><Image className="size-16" />Screenshots</div>
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<Screenshots screenshots={data.merged_screenshots} />
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<footer className="absolute left-0 bottom-0 w-full p-2 flex items-center justify-between z-10">
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<div className="flex gap-2 text-sm">
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</div>
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<Shortcuts />
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</footer>
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</FocusContext>
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</div>
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</AnimatedBackground>
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);
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}
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function Details (data: { mainAreaRef: RefObject<HTMLDivElement | null>, game: DetailedRomSchema; })
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{
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const { ref, focusKey } = useFocusable({
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focusKey: 'main-details', onFocus: () =>
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{
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data.mainAreaRef.current?.scrollIntoView({ block: 'start', behavior: 'smooth' });
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},
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preferredChildFocusKey: "play-btn",
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saveLastFocusedChild: false
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});
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const navigate = useNavigate();
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const platformCoverImg = `${RPC_URL(__HOST__)}/api/romm/assets/platforms/${data.game.platform_slug}.svg`;
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const gameCoverImg = `${RPC_URL(__HOST__)}/api/romm${data.game.path_cover_large}`;
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useEventListener("cancel", () =>
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{
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navigate({ to: PopSource('details') ?? '/', viewTransition: { types: ['zoom-out'] } });
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});
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return <main ref={ref} className="flex p-3 flex-col h-[75vh]">
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<FocusContext value={focusKey}>
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<section className="flex my-4 p-12 pt-4 gap-12 h-full rounded-4xl z-0">
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<div className="flex flex-col gap-6">
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<img className="h-full w-auto rounded-3xl drop-shadow-2xl drop-shadow-base-300/40 object-contain" src={gameCoverImg}></img>
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</div>
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<div className="flex-1 flex flex-col gap-6 pt-16">
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<div className="flex gap-6">
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<Detail icon={<Clock />} >{data.game.rom_user.last_played ? new Date(data.game.rom_user.last_played).toDateString() : "Never"}</Detail>
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<Detail icon={<HardDrive />} >{prettyBytes(data.game.fs_size_bytes)}</Detail>
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<Detail icon={<img className="size-6" src={platformCoverImg}></img>} >{data.game.platform_display_name}</Detail>
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</div>
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<p className="text-base-content/80 leading-relaxed grow text-wrap whitespace-break-spaces text-ellipsis overflow-hidden">
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{data.game.summary}
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</p>
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<ActionButtons game={data.game} />
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</div>
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</section>
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</FocusContext>
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</main>;
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}
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function Screenshot (data: { url: string; index: number; setFocused?: (index: number) => void; })
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{
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const { ref, focused, focusSelf } = useFocusable({
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focusKey: `screenshot-${data.index}`,
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onFocus: () =>
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{
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(ref.current as HTMLElement).scrollIntoView({ inline: 'center', behavior: 'smooth' });
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data.setFocused?.(data.index);
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}
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});
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return <img onClick={focusSelf} ref={ref} className={twJoin("h-[60vh] rounded-3xl", classNames({
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"ring-7 ring-primary": focused,
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"cursor-pointer": !focused
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}))} src={`${RPC_URL(__HOST__)}/api/romm${data.url}`}></img>;
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}
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function Screenshots (data: { screenshots: string[]; })
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{
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const [focusedScreenshot, setFocusedScreenshot] = useState(-1);
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const { ref, focusKey } = useFocusable({
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focusKey: 'screenshot-list',
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onFocus: () => (ref.current as HTMLElement).scrollIntoView({ block: 'center', behavior: 'smooth' }),
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onBlur: () => setFocusedScreenshot(-1)
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});
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return <div ref={ref} className="flex flex-col p-16 pt-2 w-full z-0">
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<FocusContext value={focusKey}>
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<div className="flex gap-6 px-16 py-2 overflow-hidden">
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{data.screenshots.map((s, i) => <Screenshot setFocused={setFocusedScreenshot} index={i} url={s} />)}
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</div>
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<div className="flex gap-2 py-6 justify-center items-center h-3">{data.screenshots.map((s, i) =>
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{
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const focused = i === focusedScreenshot;
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return <button onClick={() => setFocus(`screenshot-${i}`)} className={twMerge("cursor-pointer rounded-full size-2 bg-base-content/40 transition-all", classNames({
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"size-3 bg-base-content drop-shadow-lg drop-shadow-base-300/40": focused
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}))}></button>;
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})}</div>
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</FocusContext>
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</div>;
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}
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function PlayButton ()
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{
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const { focused, ref } = useFocusable({
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focusKey: "play-btn"
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});
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return (
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<div ref={ref} className="flex gap-3 items-center font-semibold">
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<button className={twMerge("bg-primary p-6 rounded-full cursor-pointer",
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"hover:bg-base-content hover:text-base-200 hover:ring-7 hover:ring-primary",
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classNames({
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"bg-base-content text-base-200 ring-7 ring-primary": focused
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}))}><Play className="size-8" /></button>
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<p className="text-4xl">Play</p>
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</div>
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);
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}
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//<PlayButton />
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function ActionButtons (data: { game: DetailedRomSchema; })
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{
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const [hoverText, setHoverText] = useState<string | undefined>(undefined);
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const { ref, focusKey } = useFocusable({ focusKey: 'actions', onBlur: () => setHoverText(undefined) });
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return <div ref={ref} className="flex gap-4 items-center">
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<FocusContext value={focusKey}>
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<ActionButton onFocus={() => setHoverText("")} type='primary' id="play"><Play /></ActionButton>
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<div className="divider divider-horizontal m-0"></div>
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{!!data.game.merged_ra_metadata?.achievements && <ActionButton onFocus={() => setHoverText("Achievements")} type="base" id="achievements" >
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<div className="flex flex-col gap-2 items-center text-2xl">
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<div className="flex flex-row">
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<Trophy />
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{`${data.game.merged_ra_metadata.achievements.filter(a => a.type).length}/${data.game.merged_ra_metadata.achievements.length}`}
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</div>
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<progress className="progress progress-secondary w-full" value={50} max="100"></progress>
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</div>
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</ActionButton>}
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<ActionButton onFocus={() => setHoverText("Settings")} type="base" id="settings" icon={<Settings />} />
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{!!hoverText && <p className="py-2 px-4 bg-accent text-accent-content rounded-full">{hoverText}</p>}
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</FocusContext>
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</div>;
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}
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function Shortcuts ()
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{
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const { ref, focusKey } = useFocusable({ focusKey: "action-buttons" });
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return <div ref={ref} className="flex gap-2" style={{ viewTransitionName: 'shortcuts' }}>
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<FocusContext value={focusKey}>
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<ShortcutPrompt icon="steamdeck_button_a" label="Continue" />
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<ShortcutPrompt icon="steamdeck_button_b" label="Back" />
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<ShortcutPrompt icon="steamdeck_button_x" label="Close" />
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<ShortcutPrompt icon="steamdeck_button_y" label="Options" />
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</FocusContext>
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</div>;
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}
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function Detail (data: { icon: JSX.Element; children?: any | any[]; })
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{
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return (
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<div className="flex gap-2">
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{data.icon}
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{data.children}
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</div>
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);
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}
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function ActionButton (data: { id: string, icon?: JSX.Element, children?: any | any[]; className?: string; type: "primary" | 'base' | "accent"; onFocus?: () => void; })
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{
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const { ref, focused } = useFocusable({ focusKey: data.id, onFocus: data.onFocus });
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const styles = {
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primary: twMerge("bg-primary text-primary-content rounded-full size-21 hover:bg-base-content hover:text-base-300 hover:ring-7 hover:ring-primary",
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classNames({
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"bg-base-content text-base-300 ring-7 ring-primary": focused
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})),
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base: twMerge(" text-base-content border-dashed border-base-content/20 border-2", classNames({
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"bg-base-content text-base-300 ring-7 ring-primary": focused
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})),
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accent: twMerge("bg-primary text-primary-content ", classNames({
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"bg-base-content text-base-300 ring-7 ring-primary": focused
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}))
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};
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return (
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<button ref={ref} className={twMerge("header-icon flex flex-col gap-2 px-5 py-4 rounded-3xl text-2xl justify-center items-center cursor-pointer",
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"hover:ring-7 hover:ring-primary", styles[data.type], data.className)}>
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{data.icon}
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{data.children}
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</button>
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);
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}
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