feat: implemented storage management
fix: Enabled fallback secrets feat: Made header stats actually work feat: Made steam deck keyboard auto open for some inputs fix: Made keybaord also work with shortcuts (no tooltips yet)
This commit is contained in:
parent
62f16cbcc1
commit
e4df8fb9fb
55 changed files with 1675 additions and 398 deletions
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@ -4,15 +4,15 @@ import { and, eq, getTableColumns } from "drizzle-orm";
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import z from "zod";
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import * as schema from "../schema/app";
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import fs from "node:fs/promises";
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import { FrontEndGameType, FrontEndGameTypeDetailed } from "@shared/constants";
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import { FrontEndGameType, FrontEndGameTypeDetailed, GameListFilterSchema } from "@shared/constants";
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import { getRomApiRomsIdGet, getRomsApiRomsGet, updateRomUserApiRomsIdPropsPut } from "@clients/romm";
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import { InstallJob } from "../jobs/install-job";
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import path from "node:path";
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import { calculateSize, checkInstalled, convertRomToFrontend, convertRomToFrontendDetailed, getLocalGameMatch } from "./services/utils";
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import buildStatusResponse, { getValidLaunchCommandsForGame } from "./services/statusService";
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import { errorToResponse } from "elysia/adapter/bun/handler";
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import { launchCommand } from "./services/launchGameService";
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import { getErrorMessage } from "@/bun/utils";
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import { spawn } from "node:child_process";
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export default new Elysia()
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.get('/game/local/:id/cover', async ({ params: { id }, set }) =>
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@ -55,54 +55,64 @@ export default new Elysia()
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}, {
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params: z.object({ id: z.number() }),
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response: z.object({ installed: z.boolean() })
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}).get('/games', async ({ query: { platform_id, collection_id } }) =>
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}).get('/games', async ({ query: { platform_source, platform_slug, platform_id, collection_id } }) =>
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{
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const where: any[] = [];
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if (platform_id)
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if (platform_slug)
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{
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where.push(eq(schema.games.id, platform_id));
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where.push(eq(schema.platforms.slug, platform_slug));
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}
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const games: FrontEndGameType[] = [];
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let localGamesSet: Set<number> | undefined;
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const localGames = await db.select({
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platform_display_name: schema.platforms.name,
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id: schema.games.id,
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last_played: schema.games.last_played,
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created_at: schema.games.created_at,
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platform_id: schema.games.platform_id,
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slug: schema.games.slug,
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name: schema.games.name,
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path_fs: schema.games.path_fs,
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source_id: schema.games.source_id,
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source: schema.games.source
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}).from(schema.games).leftJoin(schema.platforms, eq(schema.games.platform_id, schema.platforms.id)).where(and(...where));
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const localGamesSet = new Set(localGames.map(g => g.source_id));
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games.push(...localGames.map(g =>
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if (!collection_id)
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{
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const game: FrontEndGameType = {
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...g,
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platform_display_name: g.platform_display_name ?? "Local",
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id: { id: g.id, source: 'local' },
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updated_at: g.created_at,
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path_cover: `/api/romm/game/local/${g.id}/cover`,
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source_id: g.source_id,
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source: g.source,
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path_platform_cover: `/api/romm/platform/local/${g.platform_id}/cover`
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};
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return game;
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}));
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const localGames = await db.select({
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platform_display_name: schema.platforms.name,
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id: schema.games.id,
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last_played: schema.games.last_played,
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created_at: schema.games.created_at,
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platform_id: schema.games.platform_id,
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slug: schema.games.slug,
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name: schema.games.name,
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path_fs: schema.games.path_fs,
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source_id: schema.games.source_id,
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source: schema.games.source
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}).from(schema.games)
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.leftJoin(schema.platforms, eq(schema.games.platform_id, schema.platforms.id))
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.where(and(...where));
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const rommGames = await getRomsApiRomsGet({ query: { platform_ids: platform_id ? [platform_id] : undefined, collection_id }, throwOnError: true });
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games.push(...rommGames.data.items.filter(g => !localGamesSet.has(g.id)).map(g =>
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localGamesSet = new Set(localGames.filter(g => !!g.source_id).map(g => g.source_id!));
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games.push(...localGames.map(g =>
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{
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const game: FrontEndGameType = {
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...g,
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platform_display_name: g.platform_display_name ?? "Local",
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id: { id: g.id, source: 'local' },
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updated_at: g.created_at,
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path_cover: `/api/romm/game/local/${g.id}/cover`,
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source_id: g.source_id,
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source: g.source,
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path_platform_cover: `/api/romm/platform/local/${g.platform_id}/cover`
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};
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return game;
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}));
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}
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if ((!platform_source || platform_source === 'romm') || !!collection_id)
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{
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return convertRomToFrontend(g);
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}));
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const rommGames = await getRomsApiRomsGet({ query: { platform_ids: platform_id ? [platform_id] : undefined, collection_id }, throwOnError: true });
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games.push(...rommGames.data.items.filter(g => !localGamesSet?.has(g.id)).map(g =>
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{
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return convertRomToFrontend(g);
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}));
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}
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return { games };
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}, {
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query: z.object({ platform_id: z.coerce.number().optional(), collection_id: z.coerce.number().optional() }),
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query: GameListFilterSchema,
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})
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.get('/game/:source/:id', async ({ params: { source, id } }) =>
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{
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@ -188,7 +198,7 @@ export default new Elysia()
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{
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if (!taskQueue.hasActive())
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{
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taskQueue.enqueue(`install-rom-${source}-${id}`, new InstallJob(id));
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taskQueue.enqueue(`install-rom-${source}-${id}`, new InstallJob(id, source, id));
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return status(200);
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} else
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{
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@ -209,97 +219,14 @@ export default new Elysia()
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}
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else
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{
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if (activeGame && activeGame.process.killed === false)
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{
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return status('Conflict', `${activeGame.name} currently running`);
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}
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const localGame = await db.query.games.findFirst({
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where: eq(schema.games.id, validCommand.gameId), columns: {
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name: true,
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source_id: true,
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source: true
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}
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});
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try
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{
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await new Promise((resolve, reject) =>
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{
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const game = spawn(validCommand.command.command, {
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shell: true
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});
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game.stdout.on('data', data => console.log(data));
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game.on('close', (code) =>
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{
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events.emit('activegameexit', { exitCode: code, signalCode: null });
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resolve(code);
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});
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game.on('error', e =>
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{
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events.emit('activegameexit', { exitCode: null, signalCode: null, error: e });
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console.error(e);
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});
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setActiveGame({
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pid: game.pid,
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name: localGame?.name ?? "Unknown",
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gameId: validCommand.gameId,
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command: validCommand.command.command
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});
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function updateRommProps (id: number)
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{
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updateRomUserApiRomsIdPropsPut({ path: { id }, body: { update_last_played: true } });
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events.emit('notification', { message: "Updated Last Played", type: 'success' });
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}
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if (source === 'romm')
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{
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updateRommProps(id);
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}
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else if (localGame?.source === 'romm' && localGame.source_id)
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{
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updateRommProps(localGame.source_id);
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}
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});
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/*
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const cmd = Array.from(validCommand.command.command.matchAll(/(".*?"|[^\s"]+)/g)).map(m => m[0]);
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const game = setActiveGame({
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process: Bun.spawn({
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cmd,
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env: {
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...process.env
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},
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onExit (subprocess, exitCode, signalCode, error)
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{
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events.emit('activegameexit', { subprocess, exitCode, signalCode, error });
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},
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stdin: "ignore",
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stdout: "inherit",
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stderr: "inherit",
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}),
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name: localGame?.name ?? "Unknown",
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gameId: validCommand.gameId,
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command: validCommand.command.command
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});
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await game.process.exited;
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if (game.process.exitCode && game.process.exitCode > 0)
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{
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return status('Internal Server Error');
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}*/
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return status('OK');
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await launchCommand(validCommand.command.command, source, id, validCommand.gameId);
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} catch (error)
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{
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console.error(error);
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return status('Internal Server Error', getErrorMessage(error));
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}
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}
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}
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}, {
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@ -12,6 +12,14 @@ export default new Elysia()
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const platforms: FrontEndPlatformType[] = [];
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let rommPlatformsSet: Set<string> | undefined;
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const { data: rommPlatforms } = await getPlatformsApiPlatformsGet();
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const localPlatforms = await db.select({ ...getTableColumns(schema.platforms), game_count: count(schema.games.id) })
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.from(schema.platforms)
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.leftJoin(schema.games, eq(schema.games.platform_id, schema.platforms.id))
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.groupBy(schema.platforms.id);
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const localPlatformSet = new Set(localPlatforms.filter(p => p.game_count > 0).map(p => p.slug));
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if (rommPlatforms)
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{
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const frontEndPlatforms = rommPlatforms.map(p =>
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@ -24,22 +32,17 @@ export default new Elysia()
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game_count: p.rom_count,
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updated_at: new Date(p.updated_at),
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id: { source: 'romm', id: p.id },
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source: null,
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source_id: null
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hasLocal: localPlatformSet.has(p.slug)
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};
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return platform;
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});
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rommPlatformsSet = new Set(rommPlatforms.map(p => p.slug));
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platforms.push(...frontEndPlatforms);
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}
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const localPlatforms = await db.select({ ...getTableColumns(schema.platforms), game_count: count(schema.games.id) })
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.from(schema.platforms)
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.leftJoin(schema.games, eq(schema.games.platform_id, schema.platforms.id))
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.groupBy(schema.platforms.id)
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.where(notInArray(schema.platforms.slug, Array.from(rommPlatformsSet ?? [])));
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platforms.push(...localPlatforms.map(p =>
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platforms.push(...localPlatforms.filter(p => !rommPlatformsSet?.has(p.slug)).map(p =>
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{
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const platform: FrontEndPlatformType = {
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slug: p.slug,
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@ -49,8 +52,7 @@ export default new Elysia()
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game_count: p.game_count,
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updated_at: p.created_at,
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id: { source: 'local', id: p.id },
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source: null,
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source_id: null
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hasLocal: true
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};
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return platform;
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@ -3,10 +3,13 @@ import { which } from 'bun';
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import fs from 'node:fs/promises';
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import { existsSync, readFileSync } from 'node:fs';
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import * as schema from '../../schema/emulators';
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import * as appSchema from "../../schema/app";
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import { eq } from 'drizzle-orm';
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import { config, emulatorsDb } from '../../app';
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import { activeGame, config, db, emulatorsDb, events, setActiveGame } from '../../app';
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import os from 'node:os';
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import { $ } from 'bun';
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import { spawn } from 'node:child_process';
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import { updateRomUserApiRomsIdPropsPut } from '@/clients/romm';
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export const varRegex = /%([^%]+)%/g;
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@ -18,6 +21,92 @@ interface CommandEntry
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emulator?: string;
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}
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export async function launchCommand (validCommand: string, source: string, sourceId: number, id: number)
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{
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if (activeGame && activeGame.process?.killed === false)
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{
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throw new Error(`${activeGame.name} currently running`);
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}
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const localGame = await db.query.games.findFirst({
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where: eq(appSchema.games.id, id), columns: {
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name: true,
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source_id: true,
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source: true
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}
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});
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await new Promise((resolve, reject) =>
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{
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const game = spawn(validCommand, {
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shell: true
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});
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game.stdout.on('data', data => console.log(data));
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game.on('close', (code) =>
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{
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events.emit('activegameexit', { source, id: sourceId, exitCode: code, signalCode: null });
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resolve(code);
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});
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game.on('error', e =>
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{
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console.error(e);
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events.emit('notification', { message: e.message, type: 'error' });
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reject(e);
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});
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setActiveGame({
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process: game,
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name: localGame?.name ?? "Unknown",
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gameId: id,
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command: validCommand
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});
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function updateRommProps (id: number)
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{
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updateRomUserApiRomsIdPropsPut({ path: { id }, body: { update_last_played: true } });
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events.emit('notification', { message: "Updated Last Played", type: 'success' });
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}
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if (source === 'romm')
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{
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updateRommProps(sourceId);
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}
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else if (localGame?.source === 'romm' && localGame.source_id)
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{
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updateRommProps(localGame.source_id);
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}
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});
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/* Old spawn lanching, cases issues, needs to be ran as shell
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const cmd = Array.from(validCommand.command.command.matchAll(/(".*?"|[^\s"]+)/g)).map(m => m[0]);
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const game = setActiveGame({
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process: Bun.spawn({
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cmd,
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env: {
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...process.env
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},
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onExit (subprocess, exitCode, signalCode, error)
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{
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events.emit('activegameexit', { subprocess, exitCode, signalCode, error });
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},
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stdin: "ignore",
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stdout: "inherit",
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stderr: "inherit",
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}),
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name: localGame?.name ?? "Unknown",
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gameId: validCommand.gameId,
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command: validCommand.command.command
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});
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await game.process.exited;
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if (game.process.exitCode && game.process.exitCode > 0)
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{
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return status('Internal Server Error');
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}*/
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}
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export async function getValidLaunchCommands (data: {
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systemSlug: string;
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gamePath: string;
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@ -90,11 +179,11 @@ export async function getValidLaunchCommands (data: {
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const staticVars: Record<string, string> = {
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'%ROM%': $.escape(rom),
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'%ROMRAW%': validFiles[0],
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'%ROMRAWWIN%': validFiles[0].replace('/', '\\'),
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'%ESPATH%': path.dirname(Bun.main),
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'%ROMRAWWIN%': $.escape(validFiles[0].replace('/', '\\')),
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'%ESPATH%': $.escape(path.dirname(Bun.main)),
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'%ROMPATH%': $.escape(gamePath),
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'%BASENAME%': path.basename(validFiles[0], path.extname(validFiles[0])),
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'%FILENAME%': path.basename(validFiles[0])
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'%BASENAME%': $.escape(path.basename(validFiles[0], path.extname(validFiles[0]))),
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'%FILENAME%': $.escape(path.basename(validFiles[0]))
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};
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cmd = cmd.replace(/\%INJECT\%=(?<inject>[\w\%.\/\\]+)/g, (subscring, injectFile: string) =>
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@ -79,19 +79,39 @@ export async function getValidLaunchCommandsForGame (source: string, id: number)
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export default async function buildStatusResponse (source: string, id: number)
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{
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let cleanup: (() => void) | undefined;
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let closed = false;
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return new Response(new ReadableStream({
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async start (controller)
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{
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function enqueue (data: GameInstallProgress, event?: 'error' | 'refresh')
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const encoder = new TextEncoder();
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function enqueue (data: GameInstallProgress, event?: 'error' | 'refresh' | 'ping')
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{
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const evntString = event ? `event: ${event}\n` : '';
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controller.enqueue(`${evntString}data: ${JSON.stringify(data)}\n\n`);
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controller.enqueue(encoder.encode(`${evntString}data: ${JSON.stringify(data)}\n\n`));
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}
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await sendLatests();
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// seems to help with issue of buffers not flushing, keeping the connection open forcefully
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const keepAlive = setInterval(() =>
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{
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if (closed) return clearInterval(keepAlive);
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try
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{
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enqueue({}, 'ping');
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} catch
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{
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closed = true;
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clearInterval(keepAlive);
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}
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}, 15000);
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const sourceId = `${source}-${id}`;
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async function sendLatests ()
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{
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if (closed) return;
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const localGame = await db.query.games.findFirst({ where: getLocalGameMatch(id, source), columns: { id: true } });
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const activeTask = taskQueue.findJob(`install-rom-${source}-${id}`);
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if (activeTask)
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|
|
@ -136,8 +156,6 @@ export default async function buildStatusResponse (source: string, id: number)
|
|||
}
|
||||
}
|
||||
|
||||
await sendLatests();
|
||||
|
||||
const dispose: Function[] = [];
|
||||
const handleActiveExit = async (data: { error?: ErrorLike; }) =>
|
||||
{
|
||||
|
|
@ -179,6 +197,7 @@ export default async function buildStatusResponse (source: string, id: number)
|
|||
|
||||
cleanup = () =>
|
||||
{
|
||||
closed = true;
|
||||
dispose.forEach(f => f());
|
||||
};
|
||||
},
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue