feat: implemented storage management
fix: Enabled fallback secrets feat: Made header stats actually work feat: Made steam deck keyboard auto open for some inputs fix: Made keybaord also work with shortcuts (no tooltips yet)
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55 changed files with 1675 additions and 398 deletions
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@ -3,10 +3,13 @@ import { which } from 'bun';
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import fs from 'node:fs/promises';
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import { existsSync, readFileSync } from 'node:fs';
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import * as schema from '../../schema/emulators';
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import * as appSchema from "../../schema/app";
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import { eq } from 'drizzle-orm';
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import { config, emulatorsDb } from '../../app';
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import { activeGame, config, db, emulatorsDb, events, setActiveGame } from '../../app';
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import os from 'node:os';
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import { $ } from 'bun';
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import { spawn } from 'node:child_process';
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import { updateRomUserApiRomsIdPropsPut } from '@/clients/romm';
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export const varRegex = /%([^%]+)%/g;
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@ -18,6 +21,92 @@ interface CommandEntry
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emulator?: string;
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}
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export async function launchCommand (validCommand: string, source: string, sourceId: number, id: number)
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{
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if (activeGame && activeGame.process?.killed === false)
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{
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throw new Error(`${activeGame.name} currently running`);
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}
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const localGame = await db.query.games.findFirst({
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where: eq(appSchema.games.id, id), columns: {
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name: true,
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source_id: true,
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source: true
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}
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});
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await new Promise((resolve, reject) =>
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{
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const game = spawn(validCommand, {
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shell: true
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});
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game.stdout.on('data', data => console.log(data));
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game.on('close', (code) =>
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{
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events.emit('activegameexit', { source, id: sourceId, exitCode: code, signalCode: null });
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resolve(code);
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});
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game.on('error', e =>
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{
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console.error(e);
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events.emit('notification', { message: e.message, type: 'error' });
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reject(e);
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});
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setActiveGame({
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process: game,
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name: localGame?.name ?? "Unknown",
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gameId: id,
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command: validCommand
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});
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function updateRommProps (id: number)
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{
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updateRomUserApiRomsIdPropsPut({ path: { id }, body: { update_last_played: true } });
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events.emit('notification', { message: "Updated Last Played", type: 'success' });
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}
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if (source === 'romm')
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{
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updateRommProps(sourceId);
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}
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else if (localGame?.source === 'romm' && localGame.source_id)
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{
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updateRommProps(localGame.source_id);
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}
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});
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/* Old spawn lanching, cases issues, needs to be ran as shell
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const cmd = Array.from(validCommand.command.command.matchAll(/(".*?"|[^\s"]+)/g)).map(m => m[0]);
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const game = setActiveGame({
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process: Bun.spawn({
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cmd,
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env: {
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...process.env
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},
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onExit (subprocess, exitCode, signalCode, error)
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{
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events.emit('activegameexit', { subprocess, exitCode, signalCode, error });
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},
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stdin: "ignore",
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stdout: "inherit",
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stderr: "inherit",
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}),
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name: localGame?.name ?? "Unknown",
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gameId: validCommand.gameId,
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command: validCommand.command.command
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});
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await game.process.exited;
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if (game.process.exitCode && game.process.exitCode > 0)
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{
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return status('Internal Server Error');
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}*/
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}
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export async function getValidLaunchCommands (data: {
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systemSlug: string;
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gamePath: string;
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@ -90,11 +179,11 @@ export async function getValidLaunchCommands (data: {
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const staticVars: Record<string, string> = {
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'%ROM%': $.escape(rom),
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'%ROMRAW%': validFiles[0],
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'%ROMRAWWIN%': validFiles[0].replace('/', '\\'),
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'%ESPATH%': path.dirname(Bun.main),
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'%ROMRAWWIN%': $.escape(validFiles[0].replace('/', '\\')),
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'%ESPATH%': $.escape(path.dirname(Bun.main)),
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'%ROMPATH%': $.escape(gamePath),
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'%BASENAME%': path.basename(validFiles[0], path.extname(validFiles[0])),
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'%FILENAME%': path.basename(validFiles[0])
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'%BASENAME%': $.escape(path.basename(validFiles[0], path.extname(validFiles[0]))),
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'%FILENAME%': $.escape(path.basename(validFiles[0]))
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};
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cmd = cmd.replace(/\%INJECT\%=(?<inject>[\w\%.\/\\]+)/g, (subscring, injectFile: string) =>
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