feat: Implemented launching and downloading of roms
This is just an initial implementation lots of kings to iron out
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117 changed files with 37776 additions and 1073 deletions
245
src/bun/api/games/games.ts
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245
src/bun/api/games/games.ts
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import Elysia, { status } from "elysia";
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import { activeGame, config, db, events, setActiveGame, taskQueue } from "../app";
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import { and, eq, getTableColumns } from "drizzle-orm";
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import z from "zod";
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import * as schema from "../schema/app";
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import fs from "node:fs/promises";
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import { FrontEndGameType, FrontEndGameTypeDetailed } from "@shared/constants";
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import { getRomApiRomsIdGet, getRomsApiRomsGet } from "@clients/romm";
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import { InstallJob } from "../jobs/install-job";
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import path from "node:path";
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import { calculateSize, checkInstalled, convertRomToFrontend, convertRomToFrontendDetailed, getLocalGameMatch } from "./services/utils";
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import buildStatusResponse, { getValidLaunchCommandsForGame } from "./services/statusService";
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import { errorToResponse } from "elysia/adapter/bun/handler";
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export default new Elysia()
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.get('/game/local/:id/cover', async ({ params: { id }, set }) =>
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{
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const coverBlob = await db.query.games.findFirst({ columns: { cover: true, cover_type: true }, where: eq(schema.games.id, id) });
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if (!coverBlob || !coverBlob.cover)
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{
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return status(404);
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}
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if (coverBlob.cover_type)
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{
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set.headers["content-type"] = coverBlob.cover_type;
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}
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return status(200, coverBlob.cover);
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}, { response: { 200: z.instanceof(Buffer<ArrayBufferLike>), 404: z.any() }, params: z.object({ id: z.coerce.number() }) })
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.get('/screenshot/:id', async ({ params: { id }, set }) =>
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{
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const screenshot = await db.query.screenshots.findFirst({ where: eq(schema.screenshots.id, id), columns: { content: true, type: true } });
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if (screenshot)
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{
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if (screenshot.type)
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{
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set.headers["content-type"] = screenshot.type;
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}
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return screenshot.content;
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}
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return status(404);
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}, { params: z.object({ id: z.coerce.number() }) })
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.get("/game/local/:id/installed", async ({ params: { id } }) =>
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{
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const data = await db.query.games.findFirst({ where: eq(schema.games.id, id) });
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if (data && data.path_fs)
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{
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return { installed: await fs.exists(data.path_fs) };
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}
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return { installed: false };
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}, {
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params: z.object({ id: z.number() }),
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response: z.object({ installed: z.boolean() })
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}).get('/games', async ({ query: { platform_id, collection_id } }) =>
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{
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const where: any[] = [];
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if (platform_id)
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{
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where.push(eq(schema.games.id, platform_id));
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}
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const games: FrontEndGameType[] = [];
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const localGames = await db.select({
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platform_display_name: schema.platforms.name,
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id: schema.games.id,
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last_played: schema.games.last_played,
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created_at: schema.games.created_at,
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platform_id: schema.games.platform_id,
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slug: schema.games.slug,
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name: schema.games.name,
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path_fs: schema.games.path_fs,
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source_id: schema.games.source_id,
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source: schema.games.source
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}).from(schema.games).leftJoin(schema.platforms, eq(schema.games.platform_id, schema.platforms.id)).where(and(...where));
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const localGamesSet = new Set(localGames.map(g => g.source_id));
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games.push(...localGames.map(g =>
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{
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const game: FrontEndGameType = {
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...g,
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platform_display_name: g.platform_display_name ?? "Local",
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id: { id: g.id, source: 'local' },
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updated_at: g.created_at,
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path_cover: `/api/romm/game/local/${g.id}/cover`,
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source_id: g.source_id,
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source: g.source,
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path_platform_cover: `/api/romm/platform/local/${g.platform_id}/cover`
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};
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return game;
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}));
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const rommGames = await getRomsApiRomsGet({ query: { platform_ids: platform_id ? [platform_id] : undefined, collection_id }, throwOnError: true });
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games.push(...rommGames.data.items.filter(g => !localGamesSet.has(g.id)).map(g =>
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{
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return convertRomToFrontend(g);
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}));
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return { games };
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}, {
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query: z.object({ platform_id: z.coerce.number().optional(), collection_id: z.coerce.number().optional() }),
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})
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.get('/game/:source/:id', async ({ params: { source, id } }) =>
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{
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async function getLocalGameDetailed (match: any)
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{
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const localGames = await db.select({
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platform_display_name: schema.platforms.name,
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...getTableColumns(schema.games)
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}).from(schema.games).where(match).leftJoin(schema.platforms, eq(schema.games.platform_id, schema.platforms.id));
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if (localGames.length > 0)
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{
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const screenshots = await db.query.screenshots.findMany({ where: eq(schema.screenshots.game_id, localGames[0].id), columns: { id: true } });
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const exists = await checkInstalled(localGames[0].path_fs);
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const fileSize = await calculateSize(localGames[0].path_fs);
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const game: FrontEndGameTypeDetailed = {
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...localGames[0],
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path_cover: `/api/romm/game/local/${localGames[0].id}/cover`,
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updated_at: localGames[0].created_at,
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id: { id: localGames[0].id, source: 'local' },
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path_platform_cover: `/api/romm/platform/local/${localGames[0].platform_id}/cover`,
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fs_size_bytes: fileSize ?? null,
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paths_screenshots: screenshots.map(s => `/api/romm/screenshot/${s.id}`),
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local: true,
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missing: !exists
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};
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return game;
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}
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return undefined;
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}
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if (source === 'local')
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{
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const localGame = await getLocalGameDetailed(eq(schema.games.id, id));
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if (localGame) return localGame;
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return status('Not Found');
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}
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else
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{
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const localGame = await getLocalGameDetailed(getLocalGameMatch(id, source));
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if (localGame) return localGame;
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const rom = await getRomApiRomsIdGet({ path: { id } });
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if (rom.data)
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{
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const romGame = convertRomToFrontendDetailed(rom.data);
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return romGame;
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}
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return status("Not Found", rom.response);
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}
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}, {
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params: z.object({ source: z.string(), id: z.coerce.number() })
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})
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.get('/status/:source/:id', async ({ params: { source, id }, set }) =>
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{
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set.headers["content-type"] = 'text/event-stream';
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set.headers["cache-control"] = 'no-cache';
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set.headers['connection'] = 'keep-alive';
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return buildStatusResponse(source, id);
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}, {
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response: z.any(),
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params: z.object({ id: z.coerce.number(), source: z.string() }),
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query: z.object({ isLocal: z.boolean().optional() })
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})
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.delete('/game/:source/:id', async ({ params: { source, id } }) =>
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{
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const deleted = await db.delete(schema.games).where(getLocalGameMatch(id, source)).returning({ path_fs: schema.games.path_fs });
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const downloadPath = config.get('downloadPath');
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await Promise.all(deleted.filter(d => !!d.path_fs).map(async d =>
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{
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await fs.rm(path.join(downloadPath, d.path_fs!), { recursive: true, force: true });
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}));
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return status(deleted.length > 0 ? 'OK' : 'Not Modified');
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}, {
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params: z.object({ id: z.coerce.number(), source: z.string() }),
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})
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.post('/game/:source/:id/install', async ({ params: { id, source } }) =>
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{
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if (!taskQueue.hasActive())
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{
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taskQueue.enqueue(`install-rom-${source}-${id}`, new InstallJob(id));
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return status(200);
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} else
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{
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return status('Not Implemented');
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}
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}, {
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params: z.object({ id: z.coerce.number(), source: z.string() }),
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response: z.any()
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})
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.post('/game/:source/:id/play', async ({ params: { id, source }, set }) =>
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{
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const validCommand = await getValidLaunchCommandsForGame(source, id);
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if (validCommand)
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{
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if (validCommand instanceof Error)
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{
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return errorToResponse(validCommand, set);
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}
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else
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{
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if (activeGame && activeGame.process.killed === false)
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{
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return status('Conflict', `${activeGame.name} currently running`);
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}
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const localGame = await db.query.games.findFirst({
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where: eq(schema.games.id, validCommand.gameId), columns: {
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name: true
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}
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});
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const game = setActiveGame({
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process: Bun.spawn({
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cmd: validCommand.command.command.split(' '), onExit (subprocess, exitCode, signalCode, error)
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{
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events.emit('activegameexit', { subprocess, exitCode, signalCode, error });
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},
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}),
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name: localGame?.name ?? "Unknown",
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gameId: validCommand.gameId,
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command: validCommand.command.command
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});
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await game.process.exited;
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if (game.process.exitCode && game.process.exitCode > 0)
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{
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return status('Internal Server Error');
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}
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return status('OK');
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}
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}
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}, {
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params: z.object({ id: z.coerce.number(), source: z.string() }),
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});
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