import path from 'node:path'; import { Glob, which } from 'bun'; import fs from 'node:fs/promises'; import { existsSync, readFileSync } from 'node:fs'; import * as schema from '@schema/emulators'; import { eq } from 'drizzle-orm'; import { config, customEmulators, emulatorsDb, taskQueue } from '../../app'; import os, { platform } from 'node:os'; import { cores } from '../../emulatorjs/emulatorjs'; import { LaunchGameJob } from '../../jobs/launch-game-job'; import { EmulatorPackageType } from '@/shared/constants'; import { getStoreEmulatorPackage, getStoreFolder } from '../../store/services/gamesService'; import { getOrCached } from '../../cache'; import { getOrCachedScoopPackage } from '../../store/services/emulatorsService'; export const varRegex = /%([^%]+)%/g; export const assignRegex = /(%\w+%)=(\S+) /g; export async function launchCommand (validCommand: CommandEntry, source: string, sourceId: string, id: number) { if (taskQueue.hasActiveOfType(LaunchGameJob)) { throw new Error(`${id} currently running`); } taskQueue.enqueue(LaunchGameJob.id, new LaunchGameJob(id, validCommand, source, sourceId)); } /** * Get the emulators related to the given system * @param systemSlug the ES-DE slug for the system */ export async function getEmulatorsForSystem (systemSlug: string) { const system = await emulatorsDb.query.systems.findFirst({ with: { commands: true }, where: eq(schema.systems.name, systemSlug) }); if (!system) { throw new Error(`Could not find system '${systemSlug}'`); } const emulators = new Set(); await Promise.all(system.commands.map(async (command, index) => { let cmd = command.command; const matches = Array.from(cmd.matchAll(varRegex)); matches.forEach(([value]) => { if (value.startsWith("%EMULATOR_")) { const emulatorName = value.substring("%EMULATOR_".length, value.length - 1); emulators.add(emulatorName); return; } }); })); if (cores[systemSlug]) { emulators.add('EMULATORJS'); } return Array.from(emulators); } /** * * @param data Uses es-de system slug * @returns */ export async function getValidLaunchCommands (data: { systemSlug: string; gamePath: string; }): Promise { const system = await emulatorsDb.query.systems.findFirst({ with: { commands: true }, where: eq(schema.systems.name, data.systemSlug) }); if (!system) { throw new Error(`Could not find system '${data.systemSlug}'`); } if (!system.extension || system.extension.length <= 0) { throw new Error(`No extensions listed for system '${data.systemSlug}'`); } const downloadPath = config.get('downloadPath'); const gamePath = path.join(downloadPath, data.gamePath); const validFiles: string[] = []; if (!existsSync(gamePath)) { throw new Error(`Provided rom path is missing: '${gamePath}'`); } const gamePathStat = await fs.stat(gamePath); const extensionList = system.extension.join(','); if (gamePathStat.isDirectory()) { for await (const file of fs.glob(path.join(gamePath, `/**/*.{${extensionList}}`))) { validFiles.push(file); } if (validFiles.length <= 0) { throw new Error(`Could not find valid rom file. Must be a file that ends in '${extensionList}'`); } } else { if (system.extension.some(e => gamePath.toLocaleLowerCase().endsWith(e.toLocaleLowerCase()))) { validFiles.push(gamePath); } else { throw new Error(`Invalid Rom File. Must be a file that ends in '${extensionList}'`); } } function escapeWindowsArg (arg: string): string { if (process.platform === 'win32') { return `"${arg .replace(/(\\*)"/g, '$1$1\\"') // escape quotes .replace(/(\\*)$/, '$1$1') // escape trailing backslashes }"`; } else { if (arg.includes(' ')) { return `"${arg}"`; } else { return arg; } } } const formattedCommands = await Promise.all(system.commands .filter(c => !c.command.includes(`%ENABLESHORTCUTS%`)) .map(async (command, index) => { const label = command.label; let cmd = command.command; let emulator: string | undefined = undefined; let rom = validFiles[0]; if (cmd.includes('%ESCAPESPECIALS%')) rom = rom.replace(/[&()^=;,]/g, ''); const staticVars: Record = { '%ROM%': escapeWindowsArg(rom), '%ROMRAW%': validFiles[0], '%ROMRAWWIN%': escapeWindowsArg(validFiles[0].replaceAll('/', '\\')), '%ESPATH%': escapeWindowsArg(path.dirname(Bun.main)), '%ROMPATH%': escapeWindowsArg(gamePath), '%BASENAME%': escapeWindowsArg(path.basename(validFiles[0], path.extname(validFiles[0]))), '%FILENAME%': escapeWindowsArg(path.basename(validFiles[0])), '%ESCAPESPECIALS%': "", '%HIDEWINDOW%': "" }; cmd = cmd.replace(/\%INJECT\%=(?[\w\%.\/\\]+)/g, (_, injectFile: string) => { try { const resolvedInjectFile = injectFile.replace(varRegex, (a) => { return staticVars[a] ?? a; }); if (existsSync(resolvedInjectFile)) { const rawContents = readFileSync(resolvedInjectFile, { encoding: 'utf-8' }); return rawContents.split('\n').map(v => v.replace('\r', '')).join(' '); } return ''; } catch (error) { return ''; } }); const matches = Array.from(cmd.matchAll(varRegex)); const varList = await Promise.all(matches.map(async ([value]) => { if (value.startsWith("%EMULATOR_")) { const emulatorName = value.substring("%EMULATOR_".length, value.length - 1); let execs = await findExecsByName(emulatorName); let validExec = execs.find(e => e.exists); emulator = emulatorName; return [ [value, validExec ? validExec.binPath : undefined] as [string, string | undefined], [`%EMUSOURCE%`, validExec?.type] as [string, string | undefined], ['%EMUDIR%', validExec?.rootPath ?? (validExec ? escapeWindowsArg(path.dirname(validExec.binPath)) : undefined)] as [string, string | undefined], ['%EMUDIRRAW%', validExec?.rootPath ?? (validExec ? path.dirname(validExec.binPath) : undefined)] as [string, string | undefined] ]; } const key = value[0].substring(1, value.length - 1); return [[value, process.env[key]] as [string, string | undefined]]; })); const vars = { ...Object.fromEntries(varList.flatMap(l => l)), ...staticVars }; let startDir: string | undefined = undefined; if ('%STARTDIR%' in vars) { delete vars['%STARTDIR%']; cmd = cmd.replace(assignRegex, (match, p1, p2) => { if (p1 === '%STARTDIR%') { startDir = varRegex.test(p2) ? staticVars[p2] : p2; } return ""; }); } // missing variable const invalid = Object.entries(vars).find(c => c[1] === undefined); const formattedCommand = cmd.replace(varRegex, (s) => vars[s] ?? '').trim(); return { id: index, label: label ?? undefined, command: formattedCommand, startDir, valid: !invalid, emulator, emulatorSource: vars['%EMUSOURCE%'] as any, metadata: { romPath: validFiles[0], emulatorBin: varList.flatMap(l => l).find(v => v[0].includes('%EMULATOR_'))?.[1], emulatorDir: vars['%EMUDIRRAW%'] } } satisfies CommandEntry; })); return formattedCommands.filter(c => !!c); } export async function findExecsByName (emulatorName: string) { const emulator = await emulatorsDb.query.emulators.findFirst({ where: eq(schema.emulators.name, emulatorName) }); if (!emulator) { throw new Error(`Could not find emulator ${emulatorName}`); } return findExecs(emulatorName, emulator); } export async function findStoreEmulatorExec (id: string, emulator?: { systempath: string[]; }): Promise { const storeEmulatorFolder = path.join(config.get('downloadPath'), 'emulators', id); const storeExecName = emulator?.systempath.find(name => existsSync(path.join(storeEmulatorFolder, name))); if (storeExecName) { return { binPath: path.join(storeEmulatorFolder, storeExecName), rootPath: storeEmulatorFolder, exists: true, type: "store" }; } const storeEmulator = await getStoreEmulatorPackage(id); if (storeEmulator?.downloads) { const storeExecName = (await Promise.all(storeEmulator.downloads[`${process.platform}:${process.arch}`].map(async dl => { // glob file search causes issues so do manual search if (await fs.exists(storeEmulatorFolder)) { const glob = (dl as any).pattern ? new Glob((dl as any).pattern) : undefined; let bin: string | undefined = (dl as any).bin; if (!bin && dl.type === 'scoop') { const data = await getOrCachedScoopPackage(id, dl.url); if (data) { bin = data.bin; } } const files = (await fs.readdir(storeEmulatorFolder)) .filter(f => { if (glob && glob.match(f)) return true; if (bin && f === bin) return true; }); return files.map(f => path.join(storeEmulatorFolder, f)); } return []; }))).flatMap(f => f); if (storeExecName.length > 0) { return { binPath: storeExecName[0], rootPath: storeEmulatorFolder, exists: true, type: 'store' }; } } return undefined; } export async function findExecs (id: string, emulator?: { winregistrypath: string[], systempath: string[], staticpath: string[]; }) { const execs: EmulatorSourceEntryType[] = []; if (customEmulators.has(id)) { execs.push({ binPath: customEmulators.get(id), type: 'custom', exists: await fs.exists(customEmulators.get(id)) }); } if (emulator && emulator.systempath.length > 0) { const storePath = await findStoreEmulatorExec(id, emulator); if (storePath) execs.push(storePath); } if (emulator && os.platform() === 'win32') { const regValues = emulator.winregistrypath; if (regValues.length > 0) { for (const node of regValues) { const registryValue = await readRegistryValue(node); if (registryValue) { execs.push({ binPath: registryValue, type: 'registry', exists: true }); } } } } if (emulator && emulator.systempath.length > 0) { const systemPath = await resolveSystemPath(emulator.systempath); if (systemPath) { execs.push({ binPath: systemPath, type: 'system', exists: true }); } } if (emulator && emulator.staticpath.length > 0) { const staticPath = await resolveStaticPath(emulator.staticpath); if (staticPath) { execs.push({ binPath: staticPath, type: 'static', exists: true }); } } return execs; } async function readRegistryValue (text: string) { const params = text.split('|'); const key = path.dirname(params[0]); const value = path.basename(params[0]); const bin = params.length > 1 ? params[1] : undefined; const proc = Bun.spawn({ cmd: ["reg", "QUERY", key, "/v", value], stdout: "pipe", stderr: "pipe", }); const output = await new Response(proc.stdout).text(); await proc.exited; if (!output.includes(value)) return null; const lines = output.split("\n"); for (const line of lines) { if (line.includes(value)) { const parts = line.trim().split(/\s{4,}/); return bin ? path.join(parts[2], bin) : parts[2]; // registry value } } return null; } async function resolveStaticPath (entries: string[]) { for (const entry of entries) { const resolved = entry.replace("~", os.homedir()); if (await fs.exists(resolved)) { return resolved; } } return null; } async function resolveSystemPath (entries: string[]) { for (const entry of entries) { try { const found = which(entry); return found; } catch { } } return null; }