gameflow-deck/scripts/dev.ts
2026-04-26 14:56:54 +03:00

97 lines
No EOL
2.3 KiB
TypeScript

import EventEmitter from "events";
import browser from '../src/bun/browser';
import { tmpdir } from "os";
import path from "path";
import { watch } from "fs";
import { sleep } from "bun";
const events = new EventEmitter();
const abortController = new AbortController();
let restarting = false;
process.env.WEBVIEW2_ADDITIONAL_BROWSER_ARGUMENTS = "--remote-debugging-port=9222";
process.env.NODE_ENV = "development";
function spawnServer ()
{
const s = Bun.spawn(["bun", '--install=fallback', "run", "--inspect=127.0.0.1:9228/fixed-session", "./src/bun/index.ts"], {
env: {
...process.env,
HEADLESS: "true",
},
stdout: 'inherit',
stderr: 'inherit',
stdin: 'inherit',
signal: abortController.signal,
killSignal: 'SIGUSR1',
ipc (message, subprocess, handle)
{
if (message === 'focus')
{
events.emit('focus');
} else if (message === 'exitapp')
{
events.emit('exitapp');
}
},
onExit (subprocess, exitCode, signalCode)
{
if (!restarting)
{
console.log("Existing Dev With", exitCode);
process.exit();
}
}
});
return s;
}
function spawnBrowser ()
{
try
{
return browser(events, {
configPath: path.join(tmpdir(), 'gameflow'),
isSteamDeckGameMode: false,
forceBrowser: process.env.FORCE_BROWSER === "true"
});
} catch (error)
{
console.error(error);
};
}
async function restart ()
{
if (server)
{
restarting = true;
server.kill();
await server.exited;
server = undefined;
console.log("Old Server stopped");
}
server = spawnServer();
await sleep(1000);
console.log("New Server started");
restarting = false;
}
watch("./src/bun", { recursive: true }, (event, filename) =>
{
if (restarting) return;
console.log(`[watcher] ${event}: ${filename} — restarting...`);
restart();
});
let server: Bun.Subprocess | undefined = spawnServer();
if (!process.env.HEADLESS)
{
spawnBrowser()?.then(async e =>
{
if (!server) return;
server.kill("SIGUSR1");
await server.exited;
});
}