gameflow-deck/src/mainview/components/FocusTooltip.tsx

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1.5 KiB
TypeScript

import { Ref, RefObject, useEffect, useState } from "react";
import { useFocusEventListener } from "../scripts/spatialNavigation";
import useActiveControl from "../scripts/gamepads";
import { twMerge } from "tailwind-merge";
export default function FocusTooltip (data: { parentRef: RefObject<any>; visible?: boolean; })
{
const [hoverText, setHoverText] = useState<string | undefined>(undefined);
const [hoverTextType, setHoverTextType] = useState<string>('accent');
const handleTooltipSet = (e: HTMLElement) =>
{
const dataTooltip = e.getAttribute('data-tooltip');
setHoverText(dataTooltip ?? undefined);
setHoverTextType(e.getAttribute('data-tooltip-type') ?? 'accent');
};
const { isPointer } = useActiveControl();
useFocusEventListener('focuschanged', (e) =>
{
if (e.target instanceof HTMLElement)
{
handleTooltipSet(e.target);
}
}, data.parentRef);
const tooltipStyles = {
base: 'bg-base-100 text-base-content',
accent: 'bg-accent text-accent-content',
error: 'bg-error text-error-content',
warning: 'bg-warning text-warning-content',
info: 'bg-info text-info-content',
success: 'bg-success text-success-content'
};
return !!hoverText && (data.visible ?? true) && !isPointer && <p className={twMerge("flex sm:hidden md:inline py-1 md:py-2 md:px-4 rounded-4xl text-wrap wrap-anywhere text-base", (tooltipStyles as any)[hoverTextType])}>{hoverText}</p>;
}