feat: Updated romm API version feat: Updated es-de rules feat: Added tabs to game details refactor: returned to global query definitions to help with typescript performance
258 lines
No EOL
7.4 KiB
TypeScript
258 lines
No EOL
7.4 KiB
TypeScript
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import { JobStatus } from '@/shared/constants';
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import EventEmitter from 'node:events';
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import z, { ZodTypeAny } from 'zod';
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export class TaskQueue
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{
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private activeQueue: { context: JobContext<any, string, any>, promise?: Promise<void>; }[] = [];
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private queue?: { context: JobContext<any, string, any>, promise?: Promise<void>; }[] = [];
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private events?: EventEmitter<EventsList> = new EventEmitter<EventsList>();
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public enqueue<TData, TState extends string, T extends IJob<TData, TState>> (id: string, job: T)
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{
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this.disposeSafeguard();
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if (!this.queue || !this.events) throw new Error("Queue disposed");
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const context = new JobContext(id, this.events, job);
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this.queue.push({ context });
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this.events?.emit('queued', { id: context.id, job: context });
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return this.processQueue();
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}
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private processQueue ()
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{
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if (!this.queue) return Promise.resolve();
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const next = this.queue.filter(j => !j.context.job.group || !this.activeQueue.some(a => a.context.job.group === j.context.job.group)).map((job, i) => ({ i, job }));
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next.reverse().forEach(({ i }) => this.queue!.splice(i, 1));
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next.forEach(job =>
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{
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const promise = job.job.context.start();
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job.job.promise = promise;
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this.activeQueue.push(job.job);
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promise.finally(() =>
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{
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const index = this.activeQueue.indexOf(job.job);
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this.activeQueue.splice(index, 1);
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setTimeout(() => this.processQueue(), 0);
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});
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});
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}
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private disposeSafeguard ()
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{
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if (!this.queue) throw new Error("Queue disposed");
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}
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public hasActive ()
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{
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return this.activeQueue.length > 0;
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}
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public hasActiveOfType (type: any)
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{
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for (const entry of this.activeQueue)
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{
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if (entry.context.job instanceof type)
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{
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return true;
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}
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}
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return false;
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}
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public waitForJob (id: string): Promise<void>
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{
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const job = this.queue?.find(j => j.context.id === id) ?? this.activeQueue?.find(j => j.context.id === id);
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return job?.promise ?? Promise.resolve();
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}
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public findJob<const TData, const TState extends string, const T extends IJob<TData, TState>> (id: string, type: new (...args: any[]) => T): IPublicJob<TData, TState, T> | undefined
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{
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const job = this.queue?.find(j => j.context.id === id) ?? this.activeQueue?.find(j => j.context.id === id);
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if (job?.context.job instanceof type)
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{
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return job?.context;
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}
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return undefined;
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}
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public on<E extends keyof EventsList> (event: E, listener: E extends keyof EventsList ? EventsList[E] extends unknown[] ? (...args: EventsList[E]) => void : never : never): () => void
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{
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this.events?.on(event, listener);
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return () => this.events?.removeListener(event, listener);
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}
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public once<E extends keyof EventsList> (event: E, listener: E extends keyof EventsList ? EventsList[E] extends unknown[] ? (...args: EventsList[E]) => void : never : never)
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{
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this.events?.once(event, listener);
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}
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public async close ()
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{
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this.queue = [];
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this.activeQueue.forEach(c => c.context.abort());
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return Promise.all(this.activeQueue.map(c => c.promise));
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}
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}
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export interface EventsList
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{
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started: [e: BaseEvent];
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progress: [e: ProgressEvent];
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abort: [e: AbortEvent];
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/** Called when the job successfully completes */
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completed: [e: CompletedEvent];
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error: [e: ErrorEvent];
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ended: [e: BaseEvent];
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queued: [e: BaseEvent];
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}
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interface BaseEvent
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{
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id: string;
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job: IPublicJob<any, string, any>;
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}
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interface ErrorEvent extends BaseEvent
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{
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error: unknown;
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}
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interface AbortEvent extends BaseEvent
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{
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reason?: any;
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}
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interface ProgressEvent extends BaseEvent
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{
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progress: number;
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state?: string;
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}
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interface CompletedEvent extends BaseEvent
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{
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}
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export interface IJob<TData, TState extends string>
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{
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group?: string;
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start (context: JobContext<IJob<TData, TState>, TData, TState>): Promise<any>;
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exposeData?(): TData;
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}
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export interface IPublicJob<TData, TState extends string, T extends IJob<TData, TState>>
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{
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progress: number;
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state?: string;
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status: JobStatus;
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job: T;
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abort: (reason?: any) => void;
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}
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type JobClass = new (...args: any[]) => IJob<any, any>;
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type JobClassWithStatics = JobClass & {
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id: string;
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dataSchema?: any;
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};
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export type JobContextFromClass<C extends JobClassWithStatics> =
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JobContext<
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InstanceType<C>,
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C extends { dataSchema: ZodTypeAny; }
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? z.infer<C['dataSchema']>
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: never,
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C['id']
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>;
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export class JobContext<T extends IJob<TData, TState>, TData, TState extends string> implements IPublicJob<TData, TState, T>
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{
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private m_id: string;
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private m_progress: number = 0;
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private m_state?: TState;
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private running: boolean = false;
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private aborted: boolean = false;
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private completed: boolean = false;
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private error?: any;
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private events: EventEmitter<EventsList>;
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private abortController: AbortController;
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private readonly m_job: T;
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constructor(id: string, events: EventEmitter<EventsList>, job: T)
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{
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this.m_id = id;
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this.m_job = job;
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this.abortController = new AbortController();
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this.abortController.signal.addEventListener('abort', () =>
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{
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this.aborted = true;
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this.events.emit('abort', { id: this.m_id, reason: this.abortController.signal.reason, job: this } satisfies AbortEvent);
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});
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this.events = events;
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}
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public async start (): Promise<void>
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{
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try
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{
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this.events.emit('started', { id: this.m_id, job: this });
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await this.m_job.start(this);
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this.completed = true;
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this.events.emit('completed', { id: this.m_id, job: this });
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} catch (error)
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{
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if (error !== 'cancel')
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{
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console.error(error);
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}
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this.events.emit('error', { id: this.m_id, job: this, error });
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this.error = error;
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} finally
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{
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this.running = false;
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this.events.emit('ended', { id: this.m_id, job: this });
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}
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}
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public get status (): JobStatus
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{
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if (this.completed) return 'completed';
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if (this.error) return 'error';
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if (this.aborted) return 'aborted';
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if (this.running) return 'running';
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return 'queued';
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}
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public get id () { return this.m_id; }
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public get job () { return this.m_job; }
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public get abortSignal () { return this.abortController.signal; }
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public get progress () { return this.m_progress; }
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public get state () { return this.m_state; }
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/**
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* @param progress The 0 to 100 progress
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* @param state what type of progress is this. Is it really progress. I humanity even advancing.
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*/
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public setProgress (progress: number, state?: TState)
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{
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this.m_progress = progress;
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if (state)
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this.m_state = state;
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this.events.emit('progress', { id: this.m_id, progress, state: state ?? this.m_state, job: this });
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}
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public abort (reason?: any)
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{
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this.error = reason;
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this.abortController.abort(reason);
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}
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} |