gameflow-deck/src/mainview/components/game/MainActions.tsx
Simeon Radivoev 38cb752552
feat: Implemented public plugin system accessible from the store.
feat: Implemented external ryujinx integration plugin
refactor: moved sdk types and schemas to own workspace package
fix: Fixed emulator launch with no game
2026-05-10 02:21:01 +03:00

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10 KiB
TypeScript

import { rommApi } from "@/mainview/scripts/clientApi";
import { useMutation, useQueryClient } from "@tanstack/react-query";
import { JSX, useEffect, useRef, useState } from "react";
import { getErrorMessage } from "react-error-boundary";
import toast from "react-hot-toast";
import { useLocalStorage } from "usehooks-ts";
import { ContextList, DialogEntry, useContextDialog } from "../ContextDialog";
import { Clock, Crosshair, Download, EllipsisVertical, Import, PackageOpen, Play, TriangleAlert } from "lucide-react";
import { gameInvalidationQuery, installMutation, playMutation } from "@/mainview/scripts/queries/romm";
import ActionButton from "./ActionButton";
import { useRouter } from "@tanstack/react-router";
import { GamePadButtonCode, Shortcut, useShortcuts } from "@/mainview/scripts/shortcuts";
import { CommandEntry, FrontEndGameTypeDetailed, DownloadSourceType } from "@simeonradivoev/gameflow-sdk/shared";
export default function MainActions (data: { game?: FrontEndGameTypeDetailed, source: string, id: string; })
{
const installMut = useMutation(installMutation(data.source, data.id));
const router = useRouter();
const playMut = useMutation({
...playMutation, onError (error)
{
toast.error(error.message);
},
onSuccess (data, { source, id }, onMutateResult, context)
{
router.navigate({ to: '/launcher/$source/$id', params: { source: source, id: id } });
},
});
const ws = useRef<{ send: (data: string) => void; }>(undefined);
const [progress, setProgress] = useState<number | undefined>(undefined);
const [status, setStatus] = useState<string | undefined>(undefined);
const [error, setError] = useState<string | undefined>(undefined);
const [details, setDetails] = useState<string | undefined>(undefined);
const [installSources, setInstallSources] = useState<DownloadSourceType[] | undefined>(undefined);
const [commands, setCommands] = useState<CommandEntry[] | undefined>(undefined);
const [preferredCommand, setPreferredCommand] = useLocalStorage<string | number | undefined>(`${data.game?.source ?? data.game?.id.source}-${data.game?.source_id ?? data.game?.id.id}-preferred-command`, undefined);
const queryClient = useQueryClient();
const validCommands = commands ? commands.filter(c => c.valid) : [];
const validDefaultCommand = commands?.find(c =>
{
if (!c.valid) return false;
if (preferredCommand && c.id !== preferredCommand) return false;
return true;
});
useEffect(() =>
{
const sub = rommApi.api.romm.status({ source: data.source })({ id: data.id }).subscribe();
ws.current = sub.ws;
sub.subscribe((e) =>
{
setStatus(e.data.status);
setProgress((e.data as any).progress);
setDetails((e.data as any).details);
setCommands((e.data as any).commands);
setInstallSources((e.data as any).sources);
if (e.data.status === 'refresh')
{
const localId = e.data.localId;
queryClient.refetchQueries(gameInvalidationQuery(localId ? 'local' : data.source, localId ? String(localId) : data.id)).then(() =>
{
if (localId)
{
router.navigate({ to: '/game/$source/$id', params: { id: String(localId), source: 'local' }, replace: true });
} else
{
router.navigate({ to: '/game/$source/$id', params: { id: data.id, source: data.source }, replace: true });
}
});
} else if (e.data.status === 'error')
{
const errorMessage = getErrorMessage(e.data.error);
if (!errorMessage) return;
setError(errorMessage);
}
});
return () =>
{
sub.close();
ws.current = undefined;
};
}, [data.source, data.id, router]);
let progressIcon: JSX.Element | undefined = undefined;
switch (status)
{
case 'download':
progressIcon = <Download />;
break;
case 'queued':
progressIcon = <Clock />;
break;
case 'extract':
progressIcon = <PackageOpen />;
break;
}
const showProgress = progress !== null && !!progressIcon;
useEffect(() =>
{
if (showProgress) return;
showInstallOptions(false);
}, [showProgress]);
const handlePlay = (cmd?: CommandEntry) =>
{
if (!cmd) return;
if (cmd.emulator === 'EMULATORJS')
{
const params = new URLSearchParams(Array.isArray(cmd.command) ? cmd.command[0] : cmd.command);
router.navigate({ to: '/embedded/$source/$id', params: { source: data.source, id: data.id }, search: Object.fromEntries(params.entries()) });
} else
{
playMut.mutate({ source: data.source, id: data.id, command_id: cmd.id });
}
};
let mainButton: any | undefined = undefined;
let showAllCommandsAction: ((focusKey: string) => void) | undefined;
let mainAction: () => void;
if (status === 'installed')
{
if (validCommands.length > 1) showAllCommandsAction = (focusKey) => showAllCommands(true, focusKey);
mainAction = () => handlePlay(validDefaultCommand);
mainButton = <div className="flex gap-2">
<ActionButton onAction={mainAction} tooltip={validDefaultCommand?.label ?? details}
key="primary"
type='primary'
id="mainAction"
>
<Play />
</ActionButton>
{showAllCommandsAction &&
<ActionButton className="size-11! header-icon-small" tooltip={"All Commands"} type="base" id="allActionsBtn" onAction={() => showAllCommandsAction!('allActionsBtn')}>
<EllipsisVertical />
</ActionButton>}</div>;
}
else if (error)
{
mainAction = () =>
{
if (status === 'missing-emulator')
{
router.navigate({ to: '/settings/directories' });
}
};
mainButton = <ActionButton
key="error"
tooltip={error}
tooltipType="error"
type='error'
onAction={mainAction}
id="mainAction">
<TriangleAlert />
</ActionButton>;
}
else
{
let icon = <span className="loading loading-spinner loading-lg"></span>;
if (status === 'install')
{
if (installSources && installSources.length > 1)
icon = <Crosshair />;
else
icon = <Download />;
} else if (status === 'present')
{
icon = <Import />;
}
mainAction = () =>
{
if (installMut.isPending) return;
switch (status)
{
case 'present':
case 'install':
if (installSources && installSources.length > 1)
{
showInstallSource(true, 'mainAction');
} else
{
installMut.mutate({});
}
break;
}
};
mainButton = <ActionButton
key={status ?? 'unknown'}
onAction={mainAction}
tooltip={details ?? status}
type='primary'
id="mainAction">
{icon}
</ActionButton>;
}
useShortcuts('mainAction', () =>
{
const shortcuts: Shortcut[] = [{
button: GamePadButtonCode.A,
action: mainAction
}];
if (showAllCommandsAction)
shortcuts.push(
{
button: GamePadButtonCode.Y,
label: "All Commands",
action (e)
{
showAllCommandsAction('mainAction');
},
});
return shortcuts;
}, [showAllCommandsAction, mainAction]);
const { dialog: allCommandDialog, setOpen: showAllCommands } = useContextDialog('all-commands-dialog', {
content: <ContextList options={validCommands.map((c, i) =>
{
const commands: DialogEntry = {
id: String(c.id),
content: c.label ?? "",
type: 'primary',
selected: preferredCommand !== undefined ? preferredCommand === c.id : i === 0,
action (ctx)
{
setPreferredCommand(c.id);
handlePlay(c);
},
};
return commands;
})} />,
preferredChildFocusKey: String(preferredCommand)
});
const { dialog: installOptionsDialog, setOpen: showInstallOptions } = useContextDialog('install-options-dialog', {
content: <ContextList options={[{
id: 'cancel',
content: "Cancel",
action (ctx)
{
ws.current?.send('cancel');
ctx.close();
},
type: 'primary'
}]} />
});
const { dialog: installSourcesDialog, setOpen: showInstallSource } = useContextDialog('install-source-dialog', {
content: <ContextList options={installSources?.map(s => ({
content: s.name,
action (ctx)
{
installMut.mutate({ downloadId: s.id });
ctx.close();
},
type: 'primary',
id: s.id
} satisfies DialogEntry)) ?? []} />
});
return <div className="flex gap-2">
{mainButton}
<div className="divider divider-horizontal m-0"></div>
{showProgress && <ActionButton onAction={() => showInstallOptions(true, "progress")} key="progress" square tooltip={details} type="base" id="progress" >
<div key={`install-${status}`} data-tooltip={details ?? status} className="flex flex-col gap-2 w-16 items-center text-2xl">
<div className="flex flex-row">
{progressIcon}
</div>
<progress className="progress progress-secondary w-full" value={progress} max="100"></progress>
</div>
</ActionButton>}
{installSourcesDialog}
{installOptionsDialog}
{allCommandDialog}
</div>;
}