gameflow-deck/scripts/generate-audio-sprites.ts
Simeon Radivoev 54dd9256e3
feat: implemented haptics
feat: Implemented a select menu
fix: Only used audio clips compile
2026-04-07 15:28:56 +03:00

31 lines
No EOL
1.1 KiB
TypeScript

import audioSprite from 'audiosprite';
import { $ } from 'bun';
import path from 'node:path';
import { soundMap } from '../src/mainview/scripts/audio/audioConstants';
var allFiles = await Array.fromAsync(new Bun.Glob('*.{ogg,wav}').scan({ cwd: './src/sounds' }));
const files = Object.values(soundMap).map(v =>
{
const existingFile = allFiles.find(f => f.startsWith(v.key));
if (!existingFile) throw new Error(`Could not find file for sound ${v.key}`);
const filePath = path.join(path.resolve('./src/sounds'), existingFile);
return filePath;
});
console.log("Loaded", files.join(","));
await new Promise((resolve) =>
{
audioSprite(files,
{
output: path.resolve('./src/mainview/assets/sounds'),
path: path.resolve('./src/sounds'),
format: 'howler',
export: 'ogg'
},
async function (err, obj: any)
{
if (err) return console.error(err);
delete obj.urls;
Bun.file('./src/mainview/assets/sounds.json').write(JSON.stringify(obj, null, 2)).then(r => resolve(true));
});
});