feat: Implemented external ryujinx integration plugin refactor: moved sdk types and schemas to own workspace package fix: Fixed emulator launch with no game
521 lines
No EOL
18 KiB
TypeScript
521 lines
No EOL
18 KiB
TypeScript
import { PluginLoadingContextType, PluginType } from "@simeonradivoev/gameflow-sdk";
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import desc from './package.json';
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import { config, customEmulators, db, emulatorsDb } from "@/bun/api/app";
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import * as emulatorSchema from '@schema/emulators';
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import { and, eq } from "drizzle-orm";
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import { cores } from "@/bun/api/emulatorjs/emulatorjs";
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import { RPC_URL } from "@/shared/constants";
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import { host } from "@/bun/utils/host";
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import path from 'node:path';
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import { existsSync, readFileSync } from "node:fs";
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import fs from "node:fs/promises";
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import { findStoreEmulatorExec } from "@/bun/api/games/services/launchGameService";
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import { which } from "bun";
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import os from 'node:os';
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import { getLocalGameMatch } from "@/bun/api/games/services/utils";
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import { CommandEntry, EmulatorSourceEntryType } from "@simeonradivoev/gameflow-sdk/shared";
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export default class IgdbIntegration implements PluginType
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{
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varRegex = /%([^%]+)%/g;
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assignRegex = /(%\w+%)=(\S+) /g;
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/**
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* Get the emulators related to the given system
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* @param systemSlug the ES-DE slug for the system
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*/
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async getEmulatorsForSystem (systemSlug: string)
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{
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const system = await emulatorsDb.query.systems.findFirst({
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with: { commands: true },
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where: eq(emulatorSchema.systems.name, systemSlug)
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});
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if (!system)
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{
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throw new Error(`Could not find system '${systemSlug}'`);
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}
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const emulators = new Set<string>();
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await Promise.all(system.commands.map(async (command, index) =>
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{
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let cmd = command.command;
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const matches = Array.from(cmd.matchAll(this.varRegex));
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matches.forEach(([value]) =>
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{
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if (value.startsWith("%EMULATOR_"))
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{
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const emulatorName = value.substring("%EMULATOR_".length, value.length - 1);
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emulators.add(emulatorName);
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return;
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}
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});
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}));
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if (cores[systemSlug])
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{
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emulators.add('EMULATORJS');
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}
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return Array.from(emulators);
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}
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async findExecs (id: string, emulator?: { winregistrypath: string[], systempath: string[], staticpath: string[]; })
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{
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const execs: EmulatorSourceEntryType[] = [];
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if (customEmulators.has(id))
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{
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execs.push({ binPath: customEmulators.get(id), type: 'custom', exists: await fs.exists(customEmulators.get(id)) });
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}
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if (emulator && emulator.systempath.length > 0)
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{
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const storePath = await findStoreEmulatorExec(id, emulator);
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if (storePath) execs.push(storePath);
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}
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if (emulator && process.platform === 'win32')
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{
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const regValues = emulator.winregistrypath;
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if (regValues.length > 0)
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{
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for (const node of regValues)
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{
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const registryValue = await this.readRegistryValue(node);
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if (registryValue)
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{
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execs.push({ binPath: registryValue, type: 'registry', exists: true });
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}
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}
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}
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}
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if (emulator && emulator.systempath.length > 0)
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{
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const systemPath = await this.resolveSystemPath(emulator.systempath);
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if (systemPath)
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{
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execs.push({ binPath: systemPath, type: 'system', exists: true });
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}
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}
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if (emulator && emulator.staticpath.length > 0)
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{
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const staticPath = await this.resolveStaticPath(emulator.staticpath);
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if (staticPath)
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{
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execs.push({ binPath: staticPath, type: 'static', exists: true });
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}
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}
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return execs;
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}
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async readRegistryValue (text: string)
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{
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const params = text.split('|');
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const key = path.dirname(params[0]);
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const value = path.basename(params[0]);
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const bin = params.length > 1 ? params[1] : undefined;
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const proc = Bun.spawn({
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cmd: ["reg", "QUERY", key, "/v", value],
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stdout: "pipe",
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stderr: "pipe",
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});
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const output = await new Response(proc.stdout).text();
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await proc.exited;
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if (!output.includes(value)) return null;
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const lines = output.split("\n");
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for (const line of lines)
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{
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if (line.includes(value))
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{
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const parts = line.trim().split(/\s{4,}/);
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return bin ? path.join(parts[2], bin) : parts[2]; // registry value
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}
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}
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return null;
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}
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async resolveStaticPath (entries: string[])
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{
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for (const entry of entries)
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{
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const resolved = entry.replace("~", os.homedir());
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if (await fs.exists(resolved))
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{
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return resolved;
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}
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}
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return null;
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}
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async resolveSystemPath (entries: string[])
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{
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for (const entry of entries)
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{
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try
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{
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const found = which(entry);
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return found;
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} catch { }
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}
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return null;
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}
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async findExecsByName (emulatorName: string)
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{
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const emulator = await emulatorsDb.query.emulators.findFirst({ where: eq(emulatorSchema.emulators.name, emulatorName) });
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if (!emulator)
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{
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return [];
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}
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return this.findExecs(emulatorName, emulator);
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}
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async getRomFilePaths (gamePath: string, config: { systemSlug?: string; mainGlob?: string | null; })
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{
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if (!existsSync(gamePath))
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{
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throw new Error(`Provided rom path is missing: '${gamePath}'`);
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}
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const gamePathStat = await fs.stat(gamePath);
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const validFiles: string[] = [];
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if (gamePathStat.isDirectory())
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{
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if (config.mainGlob)
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{
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const files = await Array.fromAsync(fs.glob(config.mainGlob, { cwd: gamePath }));
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if (files.length > 1)
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{
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throw new Error("Found multiple rom files");
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} else if (files.length === 0)
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{
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throw new Error("Found no valid roms");
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}
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validFiles.push(path.join(gamePath, files[0]));
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} else
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{
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if (!config.systemSlug) throw new Error("Needs system to find valid file");
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const system = await emulatorsDb.query.systems.findFirst({
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with: { commands: true },
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where: eq(emulatorSchema.systems.name, config.systemSlug)
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});
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if (!system)
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{
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throw new Error(`Could not find system '${config.systemSlug}'`);
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}
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const extensionList = system.extension.join(',');
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for await (const file of fs.glob(path.join(gamePath, `/**/*.{${extensionList}}`)))
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{
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validFiles.push(file);
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}
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if (validFiles.length <= 0)
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{
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throw new Error(`Could not find valid rom file. Must be a file that ends in '${extensionList}'`);
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}
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}
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} else if (config.systemSlug)
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{
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const system = await emulatorsDb.query.systems.findFirst({
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with: { commands: true },
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where: eq(emulatorSchema.systems.name, config.systemSlug)
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});
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if (!system)
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{
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throw new Error(`Could not find system '${config.systemSlug}'`);
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}
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if (system.extension.some(e => gamePath.toLocaleLowerCase().endsWith(e.toLocaleLowerCase())))
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{
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validFiles.push(gamePath);
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}
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else
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{
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const extensionList = system.extension.join(',');
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throw new Error(`Invalid Rom File. Must be a file that ends in '${extensionList}'`);
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}
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} else
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{
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validFiles.push(gamePath);
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}
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return validFiles;
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}
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/**
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*
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* @param data Uses es-de system slug
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* @param mainGlob The main file glob supported pattern to search for if game path is a directory
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* @returns
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*/
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async getValidLaunchCommands (data: {
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systemSlug: string;
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gamePath: string;
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mainGlob?: string | null;
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}): Promise<CommandEntry[]>
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{
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const system = await emulatorsDb.query.systems.findFirst({
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with: { commands: true },
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where: eq(emulatorSchema.systems.name, data.systemSlug)
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});
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if (!system)
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{
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throw new Error(`Could not find system '${data.systemSlug}'`);
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}
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if (!system.extension || system.extension.length <= 0)
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{
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throw new Error(`No extensions listed for system '${data.systemSlug}'`);
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}
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const downloadPath = config.get('downloadPath');
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const gamePath = path.isAbsolute(data.gamePath) ? data.gamePath : path.join(downloadPath, data.gamePath);
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const validFiles: string[] = await this.getRomFilePaths(gamePath, { systemSlug: data.systemSlug, mainGlob: data.mainGlob });
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function escapeWindowsArg (arg: string): string
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{
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if (process.platform === 'win32')
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{
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return `"${arg
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.replace(/(\\*)"/g, '$1$1\\"') // escape quotes
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.replace(/(\\*)$/, '$1$1') // escape trailing backslashes
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}"`;
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} else
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{
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if (arg.includes(' '))
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{
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return `"${arg}"`;
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} else
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{
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return arg;
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}
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}
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}
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const formattedCommands = await Promise.all(system.commands
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.filter(c => !c.command.includes(`%ENABLESHORTCUTS%`))
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.map(async (command, index) =>
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{
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const label = command.label;
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let cmd = command.command;
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let emulator: string | undefined = undefined;
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let rom = validFiles[0];
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if (cmd.includes('%ESCAPESPECIALS%'))
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rom = rom.replace(/[&()^=;,]/g, '');
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const staticVars: Record<string, string> = {
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'%ROM%': escapeWindowsArg(rom),
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'%ROMRAW%': validFiles[0],
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'%ROMRAWWIN%': escapeWindowsArg(validFiles[0].replaceAll('/', '\\')),
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'%ESPATH%': escapeWindowsArg(path.dirname(Bun.main)),
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'%ROMPATH%': escapeWindowsArg(gamePath),
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'%BASENAME%': escapeWindowsArg(path.basename(validFiles[0], path.extname(validFiles[0]))),
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'%FILENAME%': escapeWindowsArg(path.basename(validFiles[0])),
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'%ESCAPESPECIALS%': "",
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'%HIDEWINDOW%': ""
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};
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cmd = cmd.replace(/\%INJECT\%=(?<inject>[\w\%.\/\\]+)/g, (_, injectFile: string) =>
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{
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try
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{
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const resolvedInjectFile = injectFile.replace(this.varRegex, (a) =>
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{
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return staticVars[a] ?? a;
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});
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if (existsSync(resolvedInjectFile))
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{
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const rawContents = readFileSync(resolvedInjectFile, { encoding: 'utf-8' });
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return rawContents.split('\n').map(v => v.replace('\r', '')).join(' ');
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}
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return '';
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} catch (error)
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{
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return '';
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}
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});
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const matches = Array.from(cmd.matchAll(this.varRegex));
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const varList = await Promise.all(matches.map(async ([value]) =>
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{
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if (value.startsWith("%EMULATOR_"))
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{
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const emulatorName = value.substring("%EMULATOR_".length, value.length - 1);
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let execs = await this.findExecsByName(emulatorName);
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let validExec = execs.find(e => e.exists);
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emulator = emulatorName;
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return [
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[value, validExec ? validExec.binPath : undefined] as [string, string | undefined],
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[`%EMUSOURCE%`, validExec?.type] as [string, string | undefined],
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['%EMUDIR%', validExec?.rootPath ?? (validExec ? escapeWindowsArg(path.dirname(validExec.binPath)) : undefined)] as [string, string | undefined],
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['%EMUDIRRAW%', validExec?.rootPath ?? (validExec ? path.dirname(validExec.binPath) : undefined)] as [string, string | undefined]
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];
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}
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const key = value[0].substring(1, value.length - 1);
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return [[value, process.env[key]] as [string, string | undefined]];
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}));
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const vars = { ...Object.fromEntries(varList.flatMap(l => l)), ...staticVars };
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let startDir: string | undefined = undefined;
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if ('%STARTDIR%' in vars)
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{
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delete vars['%STARTDIR%'];
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cmd = cmd.replace(this.assignRegex, (match, p1, p2) =>
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{
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if (p1 === '%STARTDIR%')
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{
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startDir = this.varRegex.test(p2) ? staticVars[p2] : p2;
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}
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return "";
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});
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}
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// missing variable
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const invalid = Object.entries(vars).find(c => c[1] === undefined);
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const formattedCommand = cmd.replace(this.varRegex, (s) => vars[s] ?? '').trim();
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return {
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id: index,
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label: label ?? undefined,
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command: formattedCommand,
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startDir,
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valid: !invalid, emulator,
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emulatorSource: vars['%EMUSOURCE%'] as any,
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metadata: {
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romPath: validFiles[0],
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emulatorBin: varList.flatMap(l => l).find(v => v[0].includes('%EMULATOR_'))?.[1],
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emulatorDir: vars['%EMUDIRRAW%']
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}
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} satisfies CommandEntry;
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}));
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return formattedCommands.filter(c => !!c);
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}
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async load (ctx: PluginLoadingContextType)
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{
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ctx.hooks.emulators.findEmulatorSource.tapPromise(desc.name, async ({ sources, emulator }) =>
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{
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sources.push(...await this.findExecsByName(emulator));
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});
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ctx.hooks.emulators.findEmulatorForSystem.tapPromise(desc.name, async ({ system, emulators }) =>
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{
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emulators.push(...await this.getEmulatorsForSystem(system));
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});
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ctx.hooks.games.fetchRomFiles.tapPromise(desc.name, async ({ source, id }) =>
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{
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const localGame = await db.query.games.findFirst({
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where: getLocalGameMatch(id, source),
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columns: { path_fs: true, main_glob: true },
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with: { platform: { columns: { es_slug: true } } }
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});
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if (!localGame?.path_fs)
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{
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return;
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}
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const downloadPath = config.get('downloadPath');
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const path_fs = path.isAbsolute(localGame.path_fs) ? localGame.path_fs : path.join(downloadPath, localGame.path_fs);
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return this.getRomFilePaths(path_fs, { systemSlug: localGame.platform.es_slug ?? undefined, mainGlob: localGame.main_glob });
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});
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ctx.hooks.games.buildLaunchCommands.tapPromise(desc.name, async ({ systemSlug, source, id, gamePath, mainGlob }) =>
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{
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if (source === 'emulator')
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{
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const esEmulator = await emulatorsDb.query.emulators.findFirst({ where: eq(emulatorSchema.emulators.name, id.id) });
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const allExecs = await this.findExecs(id.id, esEmulator);
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return allExecs.map(exec => ({
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command: exec.binPath,
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id: exec.type,
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emulator: id.id,
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emulatorSource: exec.type,
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metadata: {
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emulatorBin: exec.binPath,
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emulatorDir: exec.rootPath
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},
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valid: true
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} satisfies CommandEntry));
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}
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const rommPlatform = systemSlug;
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let esSystem: string | undefined = undefined;
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const systemMapping = await emulatorsDb.query.systemMappings.findFirst({
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where: and(eq(emulatorSchema.systemMappings.sourceSlug, rommPlatform), eq(emulatorSchema.systemMappings.source, 'romm'))
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});
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if (systemMapping) esSystem = systemMapping.system;
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if (!esSystem)
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{
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const system = await emulatorsDb.query.systems.findFirst({ where: eq(emulatorSchema.systems.name, systemSlug), columns: { name: true } });
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if (system) esSystem = system.name;
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}
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if (esSystem && gamePath)
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{
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try
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{
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const commands = await this.getValidLaunchCommands({ systemSlug: esSystem, gamePath, mainGlob });
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if (cores[esSystem])
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{
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const gameUrl = `${RPC_URL(host)}/api/romm/rom/${id.source}/${id.id}`;
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commands.push({
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id: 'EMULATORJS',
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label: "Emulator JS",
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command: `core=${cores[esSystem]}&gameUrl=${encodeURIComponent(gameUrl)}`,
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valid: true,
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emulator: 'EMULATORJS',
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metadata: {
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romPath: gameUrl
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}
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});
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}
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return commands;
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} catch (error)
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{
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console.error(error);
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if (error instanceof Error) return error;
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}
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}
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});
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}
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} |