gameflow-deck/scripts/generate-audio-sprites.ts

24 lines
No EOL
814 B
TypeScript

import audioSprite from 'audiosprite';
import { $, which } from 'bun';
import fs from "node:fs/promises";
import path from 'node:path';
var files = await Array.fromAsync(new Bun.Glob('*.{ogg,wav}').scan({ cwd: './src/sounds' }));
console.log("Loaded", files.join(","));
await new Promise((resolve) =>
{
audioSprite(
files.map(f => path.join(path.resolve('./src/sounds'), f)),
{
output: path.resolve('./src/mainview/assets/sounds'),
path: path.resolve('./src/sounds'),
format: 'howler',
export: 'ogg'
}, async function (err, obj: any)
{
if (err) return console.error(err);
delete obj.urls;
Bun.file('./src/mainview/assets/sounds.json').write(JSON.stringify(obj, null, 2)).then(r => resolve(true));
});
});