gameflow-deck/scripts/dev.ts

68 lines
No EOL
1.7 KiB
TypeScript

import EventEmitter from "events";
import browser from '../src/bun/browser';
import { tmpdir } from "os";
import path from "path";
const events = new EventEmitter();
const abortController = new AbortController();
process.env.WEBVIEW2_ADDITIONAL_BROWSER_ARGUMENTS = "--remote-debugging-port=9222";
process.env.NODE_ENV = "development";
let retries = 0;
function spawnServer ()
{
return Bun.spawn(["bun", '--watch', '--install=fallback', '--smol', "run", "--inspect=127.0.0.1:9228/fixed-session", "./src/bun/index.ts"], {
env: {
...process.env,
HEADLESS: "true",
},
stdout: "inherit",
stderr: "inherit",
stdin: "pipe",
signal: abortController.signal,
killSignal: 'SIGUSR1',
ipc (message, subprocess, handle)
{
if (message.type === 'exitapp')
{
events.emit('exitapp');
}
},
onExit (subprocess, exitCode, signalCode)
{
if (exitCode === 1 && retries <= 3)
{
server = spawnServer();
retries++;
} else
{
process.exit();
}
}
});
}
function spawnBrowser ()
{
try
{
return browser(events, process.env.FORCE_BROWSER === "true", {
configPath: path.join(tmpdir(), 'gameflow'),
isSteamDeckGameMode: false
});
} catch (error)
{
console.error(error);
};
}
let server = spawnServer();
spawnBrowser()?.then(async e =>
{
console.log("Sending exit Signal to server");
await server.stdin.write('shutdown\n');
await server.stdin.flush();
});