gameflow-deck/src/bun/api/hooks/emulators.ts
Simeon Radivoev a78e75335f
feat First implementation of plugins system
feat: Added PCSX2 integration
feat: Revamped UI a bit made it look better on light mode
2026-03-25 21:51:10 +02:00

21 lines
No EOL
938 B
TypeScript

import { SyncBailHook, AsyncSeriesHook, SyncWaterfallHook, AsyncSeriesBailHook } from 'tapable';
export class GameHooks
{
/** override the launch command for an emulator
* @param ctx.autoValidCommands The auto generated command for example based on the ES-DE listing
* @param ctx.emulator The emulator ID if any
* @param ctx.game.source The source of the game
* @param ctx.game.sourceId The ID of the source. This could be for example the ROMM ID the game was
* @returns The argument list to be used when running the emulator.
* If no emulator bin in the command entry is found the actual command will be used as the bin.
*/
emulatorLaunch = new AsyncSeriesBailHook<[ctx: {
autoValidCommand: CommandEntry;
game: {
source: string;
sourceId: string;
id: number;
};
}], string[] | undefined>(['ctx']);
}