gameflow-deck/src/mainview/routes/game/$source.$id.tsx
Simeon Radivoev a78e75335f
feat First implementation of plugins system
feat: Added PCSX2 integration
feat: Revamped UI a bit made it look better on light mode
2026-03-25 21:51:10 +02:00

307 lines
No EOL
13 KiB
TypeScript

import { createFileRoute, ErrorComponentProps } from "@tanstack/react-router";
import { RPC_URL } from "@shared/constants";
import { useEffect, useRef, useState } from "react";
import { FocusContext, setFocus, useFocusable } from "@noriginmedia/norigin-spatial-navigation";
import { Calendar, Clock, Folder, Gamepad2, Image, Info, Store, TriangleAlert, Trophy } from "lucide-react";
import { HeaderUI } from "../../components/Header";
import { AnimatedBackground } from "../../components/AnimatedBackground";
import { useQuery } from "@tanstack/react-query";
import { Router } from "../..";
import Shortcuts from "../../components/Shortcuts";
import { GamePadButtonCode, useShortcutContext, useShortcuts } from "@/mainview/scripts/shortcuts";
import Screenshots from "@/mainview/components/Screenshots";
import { HandleGoBack, scrollIntoViewHandler, useStickyDataAttr } from "@/mainview/scripts/utils";
import { FilterUI } from "@/mainview/components/Filters";
import StatList, { StatEntry } from "@/mainview/components/StatList";
import { useIntersectionObserver, useLocalStorage } from "usehooks-ts";
import { EmulatorsSection } from "@/mainview/components/store/EmulatorsSection";
import { zodValidator } from "@tanstack/zod-adapter";
import z from "zod";
import Achievements from "@/mainview/components/game/Achievements";
import { GameDetailsContext } from "@/mainview/scripts/contexts";
import { gameQuery, gamesRecommendedBasedOnGameQuery } from "@queries/romm";
import { GamesSection } from "@/mainview/components/store/GamesSection";
import Details, { DetailElement } from "@/mainview/components/game/Details";
export const Route = createFileRoute("/game/$source/$id")({
loader: async ({ params, context }) =>
{
context.queryClient.prefetchQuery(gameQuery(params.source, params.id));
},
component: RouteComponent,
pendingComponent: GameDetailsUIPending,
errorComponent: Error,
validateSearch: zodValidator(z.object({ focus: z.string().optional() }))
});
function useDetailsSection ()
{
return useLocalStorage('details-section', 'screenshots');
}
function Error (data: ErrorComponentProps)
{
const { ref, focusKey, focusSelf } = useFocusable({ focusKey: "game-details-error", preferredChildFocusKey: "main-details" });
useShortcuts(focusKey, () => [{ label: "Back", button: GamePadButtonCode.B, action: HandleGoBack }]);
const { shortcuts } = useShortcutContext();
useEffect(() =>
{
focusSelf();
}, []);
return <AnimatedBackground ref={ref} backgroundKey="game-details">
<div className="relative z-10 h-full">
<FocusContext value={focusKey}>
<div className="h-0" />
<div className="fixed group top-0 left-0 right-0 bg-base-100/40 group p-2 z-15 transition-colors data-stuck:backdrop-blur-3xl">
<HeaderUI />
</div>
<div className="absolute w-full flex flex-col justify-center items-center h-full overflow-hidden bg-linear-to-t from-base-100 to-base-100/40">
<div className="flex gap-2 items-center text-4xl text-error"><TriangleAlert className="size-12" /> {JSON.stringify(data.error, null, 3)}</div>
</div>
<div className="bg-base-200">
<footer className="fixed left-0 right-0 bottom-0 w-full p-4 flex items-center justify-end z-10">
<Shortcuts shortcuts={shortcuts} />
</footer>
</div>
</FocusContext>
</div>
</AnimatedBackground>;
}
function MainDetailsPending ()
{
const { ref } = useFocusable({ focusKey: "main-details" });
return <main ref={ref} className="flex p-3 flex-col flex-1 min-h-0">
<section className="flex portrait:flex-col my-4 sm:p-0 md:px-12 md:pb-8 pt-4 sm:gap-8 md:gap-12 portrait:w-full h-full min-h-0 rounded-4xl flex-1 z-0 sm:text-sm md:text-base">
<div className="flex gap-6 overflow-hidden bg-base-100 justify-end portrait:w-full rounded-3xl aspect-3/4 portrait:h-24 p-4">
<div className="skeleton w-full h-full"></div>
</div>
<div className="flex-2 flex flex-col sm:gap-1 md:gap-6 sm:pt-2 md:pt-16 min-h-0">
<div className="flex flex-wrap sm:gap-4 md:gap-6 shrink-0">
<DetailElement icon={<Clock />} ></DetailElement>
<DetailElement icon={<div className="skeleton size-6" />} ><div className="skeleton h-4 w-32"></div></DetailElement>
<DetailElement icon={
<Store />
} >
</DetailElement>
</div>
<div className="md:hidden divider divider-vertical m-0"></div>
<div className="text-base-content/80 flex-1 min-h-0 leading-relaxed grow text-wrap whitespace-break-spaces text-ellipsis overflow-hidden text-lg">
<div className="flex flex-col gap-4 w-full">
<div className="skeleton h-4 w-[30%]"></div>
<div className="skeleton h-4 w-[80%]"></div>
<div className="skeleton h-4 w-full"></div>
<div className="skeleton h-4 w-[60%]"></div>
<div className="skeleton h-4 w-full"></div>
<div className="skeleton h-4 w-[80%]"></div>
</div>
</div>
</div>
</section>
</main>;
}
function GameDetailsUIPending ()
{
const { ref, focusKey, focusSelf } = useFocusable({ focusKey: "game-details-error", preferredChildFocusKey: "main-details" });
useShortcuts(focusKey, () => [{ label: "Back", button: GamePadButtonCode.B, action: HandleGoBack }]);
const { shortcuts } = useShortcutContext();
useEffect(() =>
{
focusSelf();
}, []);
return <AnimatedBackground ref={ref} backgroundKey="game-details">
<div className="z-10">
<FocusContext value={focusKey}>
<div className="h-0" />
<div className="sticky group top-0 bg-base-100/40 group p-2 z-15 transition-colors data-stuck:backdrop-blur-3xl">
<HeaderUI />
</div>
<div className="flex flex-col h-[80vh] overflow-hidden bg-linear-to-t from-base-100 to-base-100/40">
<MainDetailsPending />
</div>
<div className="bg-base-200">
<div className="divider m-0 pb-12"><div className="flex items-center gap-3 opacity-60"><Image className="sm:size-4 md:size-6" />Screenshots</div></div>
<div className="flex flex-col w-full z-0 min-h-0">
<div
className="flex gap-6 px-16 py-2 sm:overflow-scroll md:overflow-hidden no-scrollbar justify-center-safe"
>
{Array.from({ length: 5 }).map((s, i) => <div key={i} className="skeleton h-64 w-lg"></div>)}
</div>
</div>
<footer className="fixed left-0 right-0 bottom-0 w-full p-4 flex items-center justify-end z-10">
<Shortcuts shortcuts={shortcuts} />
</footer>
</div>
</FocusContext>
</div>
</AnimatedBackground>;
}
function MoreDetails (data: { game: FrontEndGameTypeDetailed | undefined; })
{
const [details] = useDetailsSection();
const { ref, focusKey, hasFocusedChild } = useFocusable({
focusKey: "game-more-details-section",
onFocus: (l, p, d) => scrollIntoViewHandler({ block: 'start', behavior: 'smooth' })(focusKey, ref.current, d),
trackChildren: true
});
return <div ref={ref} className="scroll-mt-[15vh]">
<FocusContext value={focusKey}>
<Divider game={data.game} rootFocusKey={focusKey} showShortcuts={hasFocusedChild} />
<div className="bg-base-200 py-12 min-h-[80vh]">
<div key={details} className="h-full animate-slide-up">
{details === 'screenshots' && !!data.game && <div className="h-[60vh]"><Screenshots screenshots={data.game.paths_screenshots} /></div>}
{details === 'stats' && <Stats game={data.game} />}
{details === 'achievements' && !!data.game && <Achievements game={data.game} />}
</div>
</div>
</FocusContext>
</div>;
}
function Stats (data: { game: FrontEndGameTypeDetailed | undefined; })
{
const stats: StatEntry[] = [];
if (data.game)
{
if (data.game.path_fs)
stats.push({ label: "Location", content: data.game.path_fs, icon: <Folder /> });
if (data.game.companies)
stats.push({ label: "Companies", content: data.game.companies });
if (data.game.genres)
stats.push({ label: 'Genres', content: data.game.genres });
if (data.game.release_date)
stats.push({ label: "Release Date", content: data.game.release_date.toLocaleDateString(), icon: <Calendar /> });
if (data.game.emulators)
stats.push({ label: "Emulators", content: data.game.emulators.map(e => e.name) });
}
return <StatList elementClassName="bg-base-300" stats={stats} id="game-detail-stats" />;
}
function Divider (data: { rootFocusKey: string; showShortcuts: boolean; game: FrontEndGameTypeDetailed | undefined; })
{
const [details, setDetails] = useDetailsSection();
const { ref, focusKey } = useFocusable({
focusKey: "details-divider",
onFocus: (l, p, d) => scrollIntoViewHandler({ block: 'nearest', behavior: 'smooth' })(focusKey, ref.current, d),
});
const detailFilter: Record<string, FilterOption> = {
stats: { label: "Stats", selected: details === 'stats', icon: <Info /> },
screenshots: { label: "Screenshots", selected: details === 'screenshots', icon: <Image /> },
};
if (data.game?.achievements)
{
detailFilter.achievements = { label: "Achievements", selected: details === 'achievements', icon: <Trophy /> };
}
return <div ref={ref} className="divider justify-center bg-linear-to-t from-base-200 to-base-100 h-fit py-0 m-0 scroll-mt-32">
<FocusContext value={focusKey}>
<FilterUI showShortcuts={data.showShortcuts} rootFocusKey={data.rootFocusKey} className="bg-base-200 drop-shadow-none z-20 gap-1" id="details-filter" options={detailFilter} setSelected={setDetails} />
</FocusContext>
</div>;
}
function RouteComponent ()
{
const [recommendedGamesVisible, setRecommendedGamesVisible] = useState(false);
const { source, id } = Route.useParams();
const { data } = useQuery(gameQuery(source, id));
const { focus } = Route.useSearch();
const [, setUpdate] = useState(0);
const { ref, focusKey, focusSelf } = useFocusable({ focusKey: "game-details", preferredChildFocusKey: "main-details" });
const headerRef = useRef(null);
const sentinelRef = useRef(null);
const backgroundImage = data ? new URL(`${RPC_URL(__HOST__)}${data.path_cover}`) : undefined;
const { data: recommendedGames } = useQuery({ ...gamesRecommendedBasedOnGameQuery(data?.id.source ?? source, data?.id.id ?? id), enabled: !!data && recommendedGamesVisible });
useShortcuts(focusKey, () => [{ label: "Back", button: GamePadButtonCode.B, action: HandleGoBack }]);
const { shortcuts } = useShortcutContext();
useEffect(() =>
{
if (focus)
{
setFocus(focus, { instant: true });
} else
{
focusSelf();
}
}, []);
useStickyDataAttr(headerRef, sentinelRef, ref);
const recommendedEmulators = data?.emulators?.filter(e => e.validSource);
const { ref: intersct } = useIntersectionObserver({
onChange: (isIntersecting, entry) =>
{
setRecommendedGamesVisible(isIntersecting);
}
});
return (
<AnimatedBackground ref={ref} backgroundKey="game-details" backgroundUrl={backgroundImage} scrolling>
<GameDetailsContext value={{
update: () => setUpdate(v => v + 1)
}} >
<div className="z-10">
<FocusContext value={focusKey}>
<div ref={sentinelRef} className="h-0" />
<div ref={headerRef} className="sticky group top-0 bg-base-100/40 group p-2 z-15 transition-colors data-stuck:backdrop-blur-3xl">
<HeaderUI />
</div>
<div className="flex flex-col h-[calc(100vh-12rem)] overflow-hidden bg-linear-to-t from-base-100 to-base-100/40">
<Details game={data} id={id} source={source} />
</div>
<MoreDetails game={data} />
<div className="relative">
<div className="bg-dots"></div>
{!!recommendedEmulators && recommendedEmulators.length > 0 && <EmulatorsSection
id={`${data?.id.id}-recommended`}
header={<><div className="w-2 h-5 rounded-full bg-info shadow-sm shadow-error/40" />
<h2 className="font-bold uppercase tracking-widest">
Related Emulators
</h2></>}
onFocus={scrollIntoViewHandler({ block: 'center' })}
onSelect={(id, focus) =>
{
Router.navigate({ to: '/store/details/emulator/$id', params: { id } });
}}
emulators={recommendedEmulators} />}
</div>
<div className="bg-base-100">
<div className="px-6 py-3">
<div className="flex items-center gap-3 mb-4">
<div className="w-2 h-5 rounded-full bg-accent shadow-sm shadow-error/40" />
<Gamepad2 className="text-accent" />
<h2 className="font-bold uppercase tracking-widest text-accent grow">
Related Games
</h2>
</div>
<GamesSection ref={intersct} showSources onSelect={(id, focus) =>
{
Router.navigate({ to: '/game/$source/$id', params: { id: id.id, source: id.source } });
}} onFocus={scrollIntoViewHandler({ block: 'center', inline: 'nearest' })} games={recommendedGames} />
</div>
</div>
</FocusContext>
</div>
<footer className="fixed right-0 bottom-0 p-4 flex items-center justify-end z-10">
<Shortcuts shortcuts={shortcuts} />
</footer>
</GameDetailsContext>
</AnimatedBackground>
);
}