gameflow-deck/src/mainview/scripts/gamepads.ts
Simeon Radivoev b4a89385d0
fix: Fixed issues on windows
feat: Implemented mouse and gamepad automatic switching
fix: Made touch screen work better on the steam deck
2026-02-24 18:58:48 +02:00

255 lines
No EOL
8.1 KiB
TypeScript

import { getCurrentFocusKey, navigateByDirection } from "@noriginmedia/norigin-spatial-navigation";
import { GetFocusedElement } from "./spatialNavigation";
import { useEffect, useState } from "react";
let loopStarted = false;
let isTouching = false;
type ActiveControlType = 'keyboard' | 'gamepad' | 'mouse' | 'touch' | undefined;
let activeControls: ActiveControlType = undefined;
let mouseUpdateTimeout: any | undefined = undefined;
let touchStopTimeout: any | undefined = undefined;
const handleLoop = () =>
{
if (!loopStarted)
{
requestAnimationFrame(updateStatus);
loopStarted = true;
}
};
// Mouse needs to be delayed so that touch events can cancel it.
// This is to prevent both touch and mouse events triggering as they do on the steam deck.
const handleMouseMove = (e: MouseEvent) =>
{
if (!mouseUpdateTimeout && !isTouching)
{
mouseUpdateTimeout = setTimeout(() =>
{
focusControl('mouse');
mouseUpdateTimeout = undefined;
}, 300);
}
};
function clearMouseUpdate ()
{
if (mouseUpdateTimeout)
clearTimeout(mouseUpdateTimeout);
mouseUpdateTimeout = undefined;
};
const handleKeyDown = () =>
{
focusControl('keyboard');
};
const handleTouchStart = (e: TouchEvent) =>
{
isTouching = true;
focusControl('touch');
clearMouseUpdate();
};
const handleTouchEnd = (e: TouchEvent) =>
{
setTimeout(() => isTouching = false, 10);
};
window.addEventListener('touchstart', handleTouchStart);
window.addEventListener('touchend', handleTouchEnd);
window.addEventListener('touchcancel', handleTouchEnd);
window.addEventListener("gamepadconnected", handleLoop);
window.addEventListener('mousemove', handleMouseMove);
window.addEventListener('keydown', handleKeyDown);
import.meta.hot.dispose(() => window.removeEventListener('gamepaddisconnected', handleLoop));
import.meta.hot.dispose(() => window.removeEventListener('mousemove', handleMouseMove));
import.meta.hot.dispose(() => window.removeEventListener('keydown', handleKeyDown));
import.meta.hot.dispose(() => window.removeEventListener('touchstart', handleTouchStart));
import.meta.hot.dispose(() => window.removeEventListener('touchend', handleTouchEnd));
import.meta.hot.dispose(() => window.removeEventListener('touchcancel', handleTouchEnd));
export default function useActiveControl ()
{
const [c, setC] = useState<typeof activeControls>(activeControls);
useEffect(() =>
{
const handler = (e: Event) => setC((e as CustomEvent).detail);
window.addEventListener('activecontrolschange', handler);
return () => window.removeEventListener('activecontrolschange', handler);
});
return { isMouse: c === 'mouse', isPointer: c === 'mouse' || c === 'touch', control: c };
}
const throttleMap = new Map<string, number>();
const throttleAcceleration = new Map<string, number>();
function throttleNav (key: string, dir: string, event: Event)
{
const minSpeed = 150;
const maxSpeed = 300;
const currentDate = new Date();
const lastTime = throttleMap.get(key);
const acceleration = throttleAcceleration.get(key) ?? 0;
const speed = Math.max(maxSpeed - (maxSpeed - minSpeed) * (acceleration / 6), minSpeed);
if ((currentDate.getTime() - (lastTime ?? 0) > speed))
{
navigateByDirection(dir, { event });
throttleMap.set(key, currentDate.getTime());
throttleAcceleration.set(key, acceleration + 1);
}
}
function focusControl (control: typeof activeControls)
{
if (activeControls != control)
{
activeControls = control;
window.dispatchEvent(new CustomEvent('activecontrolschange', { detail: control }));
if (control !== 'mouse')
{
clearMouseUpdate();
}
}
}
/*window.addEventListener('keydown', e =>
{
if (e.key === 'Escape')
{
const focusedElement = GetFocusedElement(getCurrentFocusKey());
const finalTarget = focusedElement ?? window;
const evn = new Event('cancel', { bubbles: true, cancelable: true });
finalTarget.dispatchEvent(evn);
}
});*/
export class GamepadButtonEvent extends Event
{
button: number;
gamepad?: Gamepad;
isClick: boolean;
constructor(type: string, init: EventInit & { button: number, gamepad?: Gamepad; isClick?: boolean; })
{
super(type, init);
this.button = init.button;
this.gamepad = init.gamepad;
this.isClick = init.isClick ?? false;
}
}
function updateStatus ()
{
for (const gamepad of navigator.getGamepads().filter(g => !!g))
{
const gamepadEvent = new GamepadEvent('gamepad-navigation', { gamepad, });
for (let i = 0; i < gamepad.buttons.length; i++)
{
const button = gamepad.buttons[i];
const key = String(i);
if (button.pressed)
{
if (!throttleMap.has(key))
{
window.dispatchEvent(new GamepadButtonEvent('gamepadbuttondown', { button: i, gamepad: gamepad }));
focusControl('gamepad');
throttleMap.set(key, 0);
}
} else
{
if (throttleMap.delete(key))
{
window.dispatchEvent(new GamepadButtonEvent('gamepadbuttonup', { button: i, gamepad: gamepad }));
focusControl('gamepad');
}
}
}
const activeFocus = GetFocusedElement(getCurrentFocusKey());
if (activeFocus instanceof HTMLInputElement)
{
} else
{
if (gamepad.buttons[12].pressed)
{
throttleNav('gp-up', "up", gamepadEvent);
} else
{
throttleAcceleration.delete('gp-up');
throttleMap.delete('gp-up');
}
if (gamepad.buttons[13].pressed)
{
throttleNav('gp-down', "down", gamepadEvent);
} else
{
throttleAcceleration.delete('gp-down');
throttleMap.delete('gp-down');
}
if (gamepad.buttons[14].pressed)
{
throttleNav('gp-left', "left", gamepadEvent);
} else
{
throttleAcceleration.delete('gp-left');
throttleMap.delete('gp-left');
}
if (gamepad.buttons[15].pressed)
{
throttleNav('gp-right', "right", gamepadEvent);
} else
{
throttleAcceleration.delete('gp-right');
throttleMap.delete('gp-right');
}
const deadzone = 0.5;
const cancelDeadzone = 0.3;
function AxisControls ()
{
if (gamepad.axes[0] > deadzone)
{
throttleNav('gpa-right', "right", gamepadEvent);
return;
}
else if (gamepad.axes[0] < -deadzone)
{
throttleNav('gpa-left', "left", gamepadEvent);
return;
}
else if ((throttleMap.has('gpa-left') || throttleMap.has('gpa-left')) && gamepad.axes[0] < cancelDeadzone && gamepad.axes[0] > -cancelDeadzone)
{
throttleAcceleration.delete('gpa-right');
throttleAcceleration.delete('gpa-left');
throttleMap.delete('gpa-left');
throttleMap.delete('gpa-left');
}
if (gamepad.axes[1] > deadzone)
{
throttleNav('gpa-down', "down", gamepadEvent);
}
else if (gamepad.axes[1] < -deadzone)
{
throttleNav('gpa-up', "up", gamepadEvent);
} else
{
throttleAcceleration.delete('gpa-up');
throttleAcceleration.delete('gpa-down');
throttleMap.delete('gpa-up');
throttleMap.delete('gpa-down');
}
}
AxisControls();
}
}
requestAnimationFrame(updateStatus);
}