Initial Commit

This commit is contained in:
Simeon Radivoev 2022-02-12 12:53:50 +02:00
commit ee5c2f922d
Signed by: simeonradivoev
GPG key ID: 7611A451D2A5D37A
2255 changed files with 547750 additions and 0 deletions

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using UnityEditor;
using UnityEngine;
using System.Collections;
namespace Light2D.Examples
{
[CustomPropertyDrawer(typeof (ReadOnlyAttribute))]
public class ReadOnlyDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property,
GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, label, true);
}
public override void OnGUI(Rect position,
SerializedProperty property,
GUIContent label)
{
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEngine;
internal class ScriptableObjectCreatorWindow : EditorWindow
{
private string _className = "";
// Add menu named "My Window" to the Window menu
[MenuItem("Window/Scriptable Object Creator")]
private static void Init()
{
// Get existing open window or if none, make a new one:
var window = (ScriptableObjectCreatorWindow) EditorWindow.GetWindow(typeof (ScriptableObjectCreatorWindow));
}
private void OnGUI()
{
_className = EditorGUILayout.TextField("Class Name", _className);
if (GUILayout.Button("Create"))
{
CreateAsset(_className);
}
}
/// <summary>
// This makes it easy to create, name and place unique new ScriptableObject asset files.
/// </summary>
public static void CreateAsset(string type)
{
var asset = ScriptableObject.CreateInstance(type);
string path = AssetDatabase.GetAssetPath(Selection.activeObject);
if (path == "")
{
path = "Assets";
}
else if (Path.GetExtension(path) != "")
{
path = path.Replace(Path.GetFileName(AssetDatabase.GetAssetPath(Selection.activeObject)), "");
}
Debug.Log(path + "/" + type + ".asset");
string assetPathAndName = AssetDatabase.GenerateUniqueAssetPath(path + "/" + type + ".asset");
AssetDatabase.CreateAsset(asset, assetPathAndName);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
EditorUtility.FocusProjectWindow();
Selection.activeObject = asset;
}
}

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