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Assets/Scripts/Data/Actor/ActorWeaponData.cs
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14
Assets/Scripts/Data/Actor/ActorWeaponData.cs
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using Unity.Entities;
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using UnityEngine;
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namespace DefaultNamespace
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{
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/// <summary>
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/// Controls what other entities can it shoot
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/// </summary>
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[GenerateAuthoringComponent]
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public struct ActorWeaponData : IComponentData
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{
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public LayerMask ProjectileMask;
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}
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}
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