19 lines
No EOL
497 B
C#
19 lines
No EOL
497 B
C#
using DefaultNamespace;
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using UnityEditor;
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using UnityEngine;
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namespace Trive.Editor
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{
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[CustomPropertyDrawer(typeof(bool1))]
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public class Bool1Drawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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using (var valProp = property.FindPropertyRelative("_value"))
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{
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var valueRect = EditorGUI.PrefixLabel(position, label);
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valProp.intValue = EditorGUI.Toggle(valueRect, valProp.intValue == 1) ? 1 : 0;
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}
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}
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}
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} |