2D-Platformer/Assets/Scripts/TilemapManager.cs
2022-02-12 12:53:50 +02:00

28 lines
No EOL
458 B
C#

using System;
using UnityEngine.Tilemaps;
using Zenject;
namespace DefaultNamespace
{
public class TilemapManager : IInitializable
{
[Serializable]
public class Settings
{
public TilemapRenderer LightBlockersTilemap;
}
private readonly Settings settings;
[Inject]
public TilemapManager(Settings settings)
{
this.settings = settings;
}
public void Initialize()
{
//settings.LightBlockersTilemap.enabled = true;
}
}
}