28 lines
No EOL
458 B
C#
28 lines
No EOL
458 B
C#
using System;
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using UnityEngine.Tilemaps;
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using Zenject;
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namespace DefaultNamespace
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{
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public class TilemapManager : IInitializable
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{
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[Serializable]
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public class Settings
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{
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public TilemapRenderer LightBlockersTilemap;
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}
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private readonly Settings settings;
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[Inject]
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public TilemapManager(Settings settings)
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{
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this.settings = settings;
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}
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public void Initialize()
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{
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//settings.LightBlockersTilemap.enabled = true;
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}
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}
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} |