feat First implementation of plugins system
feat: Added PCSX2 integration feat: Revamped UI a bit made it look better on light mode
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src/bun/api/hooks/emulators.ts
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src/bun/api/hooks/emulators.ts
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import { SyncBailHook, AsyncSeriesHook, SyncWaterfallHook, AsyncSeriesBailHook } from 'tapable';
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export class GameHooks
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{
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/** override the launch command for an emulator
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* @param ctx.autoValidCommands The auto generated command for example based on the ES-DE listing
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* @param ctx.emulator The emulator ID if any
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* @param ctx.game.source The source of the game
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* @param ctx.game.sourceId The ID of the source. This could be for example the ROMM ID the game was
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* @returns The argument list to be used when running the emulator.
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* If no emulator bin in the command entry is found the actual command will be used as the bin.
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*/
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emulatorLaunch = new AsyncSeriesBailHook<[ctx: {
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autoValidCommand: CommandEntry;
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game: {
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source: string;
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sourceId: string;
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id: number;
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};
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}], string[] | undefined>(['ctx']);
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}
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