2D-Platformer/Assets/Scripts/Data/CollisionSoundDataComponent.cs
2022-02-12 12:53:50 +02:00

40 lines
No EOL
835 B
C#

using System;
using Unity.Entities;
using UnityEngine;
namespace DefaultNamespace
{
[Serializable]
public struct CollisionSoundData : ISharedComponentData, IEquatable<CollisionSoundData>
{
public SoundLibrary Sound;
public Vector2 ForceRange;
public bool Equals(CollisionSoundData other)
{
return Equals(Sound, other.Sound) && ForceRange.Equals(other.ForceRange);
}
public override bool Equals(object obj)
{
return obj is CollisionSoundData other && Equals(other);
}
public override int GetHashCode()
{
unchecked
{
return ((Sound != null ? Sound.GetHashCode() : 0) * 397) ^ ForceRange.GetHashCode();
}
}
}
public struct CollisionSoundTimer : IComponentData
{
public float Time;
}
public class CollisionSoundDataComponent : SharedComponentDataProxy<CollisionSoundData>
{
}
}